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3D Mesh Processing and Character Animation

LeeAndro

Trusted Editor
Trusted Editor
3D Mesh Processing and Character Animation
English | 2022 | ISBN: 3030813533 | 209 Pages | PDF | 9 MB

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real- character animation.


It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models.



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