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Artificial Intelligence & Augmented Reality In Unity & Xcode

LeeAndro

Trusted Editor
Trusted Editor
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Last updated 6/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 11.38 GB | Duration: 20h 36m

Explode Your Games And Apps To A Professional Level.​

Learn From Scratch: Build AI and ARKit Projects With C# and Swift

What you'll learn
Learn to code for game development in Unity C#.
Make a game that uses artificial intelligence.
Use a navigation mesh to add pathfinding logic to your game.
Learn cutting-edge tools that will put you ahead of other game developers!.
Developers who want an introduction to Swift 4 and Xcode 9.
Requirements
and Install Unity, Blender, and Xcode. For Part 2, you will need MacOS software to use Xcode.
Description
Make Smart Navigation With AI For Game Development. Build Your First Augmented Reality Mobile Apps.Put yourself in the shoes of future-you 10 years from now. Imagine all the games and apps that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it. Which of them do you wish you had made This course was made possible by a #1 Kickstarter project supported by the Mammoth Interactive community. Code in C# to create games in UnityLearn to build games with artificial intelligenceUse a navigation mesh to add pathfinding logic to your gameCreate augmented reality apps with Xcode and SwiftLearn cutting-edge tools that will put you ahead as a developerAnd much moreEnroll Now In This Huge Collaborative CourseJoin this course to learn with several Mammoth Interactive instructors how to develop games and apps. In Part 1, you will learn how to explode your games to professional level by using Navmeshes. With artificial intelligence your ship character will learn to explore a planet. The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.In Part 2, you will learn how to implement augmented reality into iOS apps. We will give you a thorough introduction to coding for Apple. If you want to make games or apps for the iPhone or iPad, learning to code in the Swift programming language is crucial, and you can do so in this course.Included in this course is material for bners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Starship Unity Game Powered by Artificial IntelligenceThe 2D, 3D & AI Games Frontier: NavMesh, Unity & IllustratorLearn ARKit: Make an Augmented Reality AppAll Levels Android and ARKit Developer Guide From a Mammoth Interactive Interview with Glauco Pires:"The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I've seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.He is a father of two kids, and throughout the course, he showed them the results of his learning process. They even had the chance to compare the game he made with the games the kids played at their game consoles.Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it."Be InspiredEnroll now to start your developer journey.

Overview

Section 1: Introduction to Unity

Lecture 1 Introduction

Lecture 2 Unity Editor

Lecture 3 Moving a Cube

Lecture 4 Materials

Lecture 5 Lights

Lecture 6 Particle System

Lecture 7 Applying Physics

Lecture 8 Asset Store

Section 2: Introduction to Coding

Lecture 9 Introduction

Lecture 10 Variables

Lecture 11 Methods

Lecture 12 If Blocks

Lecture 13 Loops

Section 3: Introduction to Inputs

Lecture 14 Introduction

Lecture 15 Key Presses

Lecture 16 Moving a Player

Lecture 17 Jumping

Lecture 18 Moving Forward

Lecture 19 Cycling Cameras

Section 4: Introduction to Prefabs

Lecture 20 Introduction

Lecture 21 Introduction to Prefabs

Lecture 22 Random Angles

Lecture 23 Explosion Effects

Lecture 24 Adding explosion effects

Section 5: Make a Unity Game Powered by Artificial Intelligence

Lecture 25 Gameplay

Lecture 26 Introduction

Lecture 27 Project Setup

Lecture 28 Building an Enviroment

Lecture 29 Camera Follow

Lecture 30 Raycasts

Lecture 31 Navmeshes

Lecture 32 Navmesh Agent

Lecture 33 Adjusting Agent Types

Lecture 34 Agent Steering

Lecture 35 Slopes

Lecture 36 Minerals

Lecture 37 Mining Ore

Lecture 38 Transparency

Lecture 39 Interface and Tutorial

Lecture 40 Integrating Sounds

Lecture 41 Challenge

Lecture 42 Source Code and Art Assets - Mammoth Interactive

Section 6: ing Xcode

Lecture 43 If You Don't Have a Mac Computer

Lecture 44 How to Xcode 9

Lecture 45 Note That Beta is Free

Section 7: Variable and Constants

Lecture 46 Learning Goals

Lecture 47 Introduction to Variables and Constants

Lecture 48 Primitive types

Lecture 49 Strings

Lecture 50 Nil Values

Lecture 51 Tuples

Lecture 52 Type Conversions

Lecture 53 Assignment Operators

Lecture 54 Conditional Operators

Lecture 55 Swift Source Files - Variables and Constants from Mammoth Interactive

Section 8: Collection Types

Lecture 56 Learning Objectives

Lecture 57 Introduction to Collection Types

Lecture 58 Creating Arrays

Lecture 59 Common Array Operations

Lecture 60 Multidimensional Arrays

Lecture 61 Ranges

Lecture 62 Swift Source Files - Collection Types - Mammoth Interactive

Section 9: Control Flow

Lecture 63 Topics List and Learning Objectives

Lecture 64 'If' and 'Else' Statements

Lecture 65 'Else If' Statements

Lecture 66 Multiple Simultaneous Tests

Lecture 67 'Switch' Statements

Lecture 68 Advanced Switch Statement Techniques

Lecture 69 Testing for Nil Values

Lecture 70 'While' Loops

Lecture 71 'For...In' Loops

Lecture 72 'For...In' Loops 2

Lecture 73 Complex Loops and Loop Control statements

Lecture 74 Swift Source Files - Control Flow from Mammoth Interactive

Section 10: Functions

Lecture 75 Introduction to Functions

Lecture 76 Function Parameters

Lecture 77 Return Statements

Lecture 78 Parameter Variations - Argument Labels

Lecture 79 Parameter Variations - Default Values

Lecture 80 Parameters Variations - InOut Parameters

Lecture 81 Parameter Variations - Variadic Parameters

Lecture 82 Returning Multiple Values Simultaneously

Lecture 83 Swift Source Files - Functions from Mammoth Interactive

Section 11: Classes, Struct and Enums

Lecture 84 Topics List and Learning Objectives

Lecture 85 Introduction to Classes

Lecture 86 Properties as fields - Add to Class Implementation

Lecture 87 Custom Getters and Setters

Lecture 88 Calculated Properties

Lecture 89 Variable Scope and Self

Lecture 90 Lazy and Static Variables

Lecture 91 Behaviour and Instance Methods

Lecture 92 Class Type Methods

Lecture 93 Class Instances as Field Variables

Lecture 94 Inheritance, Subclassing and SuperClassing

Lecture 95 Overriding Initializers

Lecture 96 Overriding Properties

Lecture 97 Overriding Methods

Lecture 98 Structs Overview

Lecture 99 Enumerations

Lecture 100 Comparisons between Classes, Structs and Enums

Lecture 101 Swift Source Files - Classes, Structs, Enums from Mammoth Interactive

Section 12: Xcode Fundamentals

Lecture 102 Project Demonstration

Lecture 103 General Interface

Lecture 104 Files System

Lecture 105 ViewController

Lecture 106 Storyboard File

Lecture 107 Connecting Outlets and Actions

Lecture 108 Running an Application

Lecture 109 Debugging an Application

Lecture 110 Source Code and Art Assets from Mammoth Interactive

Section 13: Augmented Reality

Lecture 111 Introduction to ARKit

Lecture 112 Talking About the View Controller and Scenes

Lecture 113 Talking about Scenes and Object Properties

Lecture 114 Moving Around the Scene

Lecture 115 Adding Primitives to your Scenes

Lecture 116 Adding Primitives to your Scenes (cont'd)

Lecture 117 Adding Nodes and Primitives Programmatically

Lecture 118 Adding other Primitives

Section 14: Bonus Lecture: Community Newsletter

Lecture 119 Bonus Lecture: Community Newsletter

Take this course if you want to be a game developer with unique skills.,Take this course if you want to make games with smart automated features.

HomePage:
Code:
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