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Blender Mastery: From First Click To Final Render

DrZero

Trusted Editor
Trusted Editor

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Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.15 GB | Duration: 15h 21m


An immersive, hands-on journey into the world of 3D creation.


What you'll learn
How to use Blender efficiently
Model a full breakfast scene, from start to finish, step by step
Learn several modeling techniques to achieve the same result. Pick the technique that suits your style!
Master the rendering phase with Cycles for photorealistic rendering and Eevee for real-time rendering.
Learn the art of UV unwrapping, the key for painting your objects
Paint your objects precisely, from photo, for more realistic rendering

Requirements
Mac or PC able to run Blender version 4.2 or above
No previous knowledge of Blender required!
A desire to learn and to have fun!

Description
Whether you're just opening Blender for the first time or looking to refine your skills to professional polish, this training is your all-access pass to mastering the 3D pipeline - one object, one detail, one shortcut at a time.This training condenses over 15 years of my experience teaching 3D to professionals. I started using Blender relatively recently after many years and awards on Cinema 4D, and I love how this free, open-source software makes 3D accessible to anyone.I designed this scene to be as close as possible to a real-world project, showcasing a variety of techniques and strategies that can be used to achieve your goals.Start simple - model a breakfast table. An orange. An apple. A banana. A spoon resting by a coffee cup. A glass of fresh juice. By the time you're done, it's not just food - it's photorealism.Then level up. Sculpt artisan bread, simulate cloth drapes, and scatter droplets on fruit with Geometry Nodes. Simulate a pile of delicious-looking coffee beans. Model a Moka pot with engineering-level precision, then shade it with custom metal materials, scratches and all.UV unwrap like a pro. Paint your models with subtlety and flair. Dive into Eevee and Cycles and discover how to make your scenes pop with lighting, materials, and mood. Smoke, sunlight, condensation, and cinematic camera moves - it's all here.From static to cinematic. Set your scene, light it like a director, and breathe life into your shots with animation and compositing.This isn't just training. It's a step-by-step, object-by-object transformation into a 3D artist who can model, texture, shade, light, and render - with confidence.120+ focused lessons. No fluff. Just pure Blender magic.Real-world results. Professional techniques. Begginer friendly.One scene. Many lessons. Endless possibilities.Ready to create your world?

Overview
Section 1: The Basics

Lecture 1 Downloading and installing Blender

Lecture 2 Exercice Files

Lecture 3 Using the Editors

Lecture 4 The Layouts

Lecture 5 Navigating the Viewport

Lecture 6 The Shading Modes

Lecture 7 Component modes

Lecture 8 The Importance of Shortcuts, how to create them

Lecture 9 How to Move Objects

Lecture 10 Collections, How to Organize your Project

Lecture 11 Importing Objects from Other Blender Files

Lecture 12 The Addon System : one of the best feature of Blender !

Section 2: Simple Modeling : Orange, Apple, Banana, Coffee Cup, Spoon and Glass

Lecture 13 Setting the Scene Units

Lecture 14 Modeling the Orange

Lecture 15 Tweaking the Shape of the Orange

Lecture 16 Creating the Apple

Lecture 17 Modeling the Stem : with Polygons

Lecture 18 Modeling the Stem : with Modifiers

Lecture 19 Importing Images as Reference

Lecture 20 Modeling the Stem : with Curves

Lecture 21 Modeling the Banana : main shape

Lecture 22 Modeling the Banana : hardening the edges

Lecture 23 Modeling the Banana : using the Skin modifier

Lecture 24 Modeling the Coffee Cup : base shape

Lecture 25 Modeling the Coffee Cup : adding Thickness

Lecture 26 Modeling the Coffee Cup : adding the handle

Lecture 27 Modeling the Coffee Cup : the cup holder

Lecture 28 Setting the Images for the Spoon

Lecture 29 Modeling the Spoon

Lecture 30 A Glass of Orange Juice

Lecture 31 And Now Add the Juice

Section 3: Advanced Modeling : Loaf of Bread, Cloth, Coffee Beans, Water Droplets

Lecture 32 Setting Up the Images for the Loaf of Bread

Lecture 33 Sculpting the Bread

Lecture 34 Finishing up the Bread : more details

Lecture 35 Using a Simulation to Drape Cloth on the Bread

Lecture 36 Refining the Simulation

Lecture 37 Adding Details to the Cloth by Sculpting

Lecture 38 Modeling a Coffee Bean

Lecture 39 Duplicating the Beans with an Array Modifier

Lecture 40 Duplicating the Beans using the Geometry Nodes

Lecture 41 Simulating the Beans Falling Down with Simulation

Lecture 42 Saving Up Space with Mesh Linking

Lecture 43 Detailing the Coffee Beans with a Displace Modifier

Lecture 44 Adding Droplets to the Apple : with Particles

Lecture 45 Adding Droplets to the Apple : with Geometry Nodes

Lecture 46 Adding Droplets to the Apple : painting the distribution

Section 4: Modeling the Moka Pot

Lecture 47 First Stage

Lecture 48 Finishing the First Stage : bottom and top

Lecture 49 Working the Edges with the Bevel Modifier

Lecture 50 Second Stage

Lecture 51 Adding the Spout

Lecture 52 Adding Thickness

Lecture 53 Modeling the Lid

Lecture 54 Adding the Lid Handle

Lecture 55 Modeling the Attachment

Lecture 56 Adding Hinges

Lecture 57 Putting Together the Hinges and Attachment

Lecture 58 Extruding from the Second Stage

Lecture 59 Shaping the Main Handle

Lecture 60 Adding the Valve

Section 5: World of UVs

Lecture 61 What are UVs ?

Lecture 62 How to Unwrap Anything : start with an apple !

Lecture 63 Live Unwrap

Lecture 64 Unwraping the Stem

Lecture 65 Peeling an Orange

Lecture 66 Unwrapping the Banana

Lecture 67 Unwrapping the Bread

Lecture 68 Unwrapping the Beans

Section 6: Painting the Objects

Lecture 69 The Painting Workflow

Lecture 70 Painting the Orange

Lecture 71 Refining the Details of the Orange

Lecture 72 Painting the Apple

Lecture 73 Refining the Apple

Lecture 74 Painting the Apple in the 2D View

Lecture 75 Painting the Banana

Lecture 76 Adding Details to the Banana

Lecture 77 Painting the Bread

Section 7: Shading with Eevee

Lecture 78 How Shading Works

Lecture 79 The Principled BSDF Material : how to shade anything

Lecture 80 Using the Node Wrangler Addon

Lecture 81 Shading the Apple

Lecture 82 Droplet Material

Lecture 83 Shading the Orange

Lecture 84 Adding a Displace Modifier to the Orange

Lecture 85 Texturing the Banana

Lecture 86 Scene Organization with the Collections

Lecture 87 Finding Texture Online : Ambient CG

Lecture 88 Finding Texture Online : Poly Haven

Lecture 89 Shading the Cup

Lecture 90 Creating the Metal Material for the Spoon

Lecture 91 Shading the Bread

Lecture 92 Using the Blenderkit Addon to Shade the Cloth

Lecture 93 Glass Material

Lecture 94 Shading the Orange Juice

Lecture 95 Refining the Juice Material

Section 8: Advanced Materials for the Moka Pot

Lecture 96 Base Metal Material

Lecture 97 Adding Details to the Metal

Lecture 98 Adding fine Scratches with Bump Mapping

Lecture 99 Condensation Spots

Lecture 100 Texturing the Handles

Lecture 101 Valve Material

Lecture 102 Shading the Coffee Beans

Lecture 103 Adding Random Variation to the Beans

Lecture 104 Adding Details to the Crack

Section 9: Lighting the Scene

Lecture 105 Dressing and Organizing the Scene

Lecture 106 How Cameras Work in Blender

Lecture 107 Setting Up the Scene

Lecture 108 Using HDRI to Light the Scene

Lecture 109 Adding a Sunlight

Lecture 110 Point Light, Spot Light and Aera Light

Lecture 111 3 points lighting

Lecture 112 Adding a Target to a Light

Lecture 113 Better Reflection in Eevee with Light Probes

Lecture 114 Adding Depth of Field

Lecture 115 Create a Mood with Volume Lighting

Lecture 116 Adding Smoke to the Volume with Noise

Lecture 117 Simple Camera Animation

Lecture 118 Better Camera Motion with Keyframe Interpolation

Lecture 119 Create a Turntable Animation

Lecture 120 Refining the Rendering with Compositing

Lecture 121 Color Correction

Section 10: Rendering with Cycles and Eevee

Lecture 122 Setting Up a New Scene for Cycles

Lecture 123 Better Glass Shader

Lecture 124 Better Droplet Shader

Lecture 125 Using Adaptive Subdivision for Better and Faster Rendering

Lecture 126 Tweaking the Volume Effect

Lecture 127 Tweaking the Render Settings for Quality or Speed

Graphic designer, Motion designer, Artist

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