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Build a Real-Time Strategy Game with Unity 5

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Build a Real-Time Strategy Game with Unity 5
Lynda / Dan Violet Sagmiller | Duration: 3 h 47 m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 710 MB | Language: English | 2016





Real-time strategy games like StarCraft II drive the PC gaming market. Game developers who want to compete or get hired by studios must have the skills to build map-based real-time strategy games. These Unity tutorials can help you fill the knowledge gap. They're designed for Unity programmers who want to take their existing skills and apply them to a functional RTS game. Unity programmer Dan Violet Sagmiller covers managing large and highly detailed maps, defining game units, creating buildings, configuring a heads-up display (HUD), managing resources, programming enemies with AI, and engineering battles. After watching this course, developers should feel confident about creating RTS games and expanding on the class materials with their own ideas.

Topics include:

• Adding player positions and start info
• Loading prebuilt levels
• Adding camera moves
• Adding a unit
• Supporting navigation
• Adding unit owners and player objects
• Importing and setting up a HUD map
• Adding unit info and credits
• Creating HUD actions
• Building a command base
• Adding artificial intelligence
• Adding battle actions
Screenshots

Build a Real-Time Strategy Game with Unity 5


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