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Cinema 4D: X-Particles and Redshift Techniques

LeeAndro

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Cinema 4D: X-Particles and Redshift Techniques
MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 55m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 1.29 GB
View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles.


Instructor Ryan McCauley demonstrates a complete project, building a scene using ters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.

Topics include:

Using X-Particles to generate particles

Rendering particles with the RS Object tag

Chag the look of particles with xpInfectio

Rendering xpTrails

Using Explosia to add interesting effects

Rendering Explosia FX using Redshift

Importing Explosia FX data

Using particles to Explosia

Importing, exporting, and using VDBs

Caching techniques

C4D vertex maps





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