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Complete Game Asset Workflow: The Briefcase

LeeAndro

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Trusted Editor
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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.50 GB | Duration: 6h 42m

Learn the full pipeline for creating this game asset from start to finish, with high poly modeling, texturing, and more!​

What you'll learn
Learn the full pipeline of building this bomb-case prop from start to finish
Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
Learn advanced techniques for presentation, to really make your asset shine
Requirements
3ds Max and Photoshop
Description
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups. About the Instructor: Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

Overview

Section 1: Introduction, and High Poly Modeling of the Prop

Lecture 1 Introduction

Lecture 2 The High Res Case

Lecture 3 Modeling the Hinge

Lecture 4 Creating the Case Handle

Lecture 5 Constructing the Latches and Lock

Lecture 6 Making Egg Create Foam

Lecture 7 Modeling C4 and Computer

Lecture 8 Creating the Cutout Foam and Wires

Lecture 9 The Low Res Case

Lecture 10 The Low Res C4 and Computer

Lecture 11 The Low Res Exterior Pieces

Section 2: UVW Unwrapping the Asset

Lecture 12 Understanding Normal Maps before Unwrapping

Lecture 13 Unwrapping the Case

Lecture 14 Unwrapping the Interior

Lecture 15 Unwrapping the Exterior Pieces

Lecture 16 Packing the UVs

Lecture 17 Mirroring Overlapping Elements

Section 3: Prepping the Mesh for Baking

Lecture 18 Applying a MultiSub Material for Baking

Lecture 19 Final Adjustments Before Baking

Lecture 20 Creating and Adjusting the Cage

Lecture 21 Smoothing Groups and Baking

Section 4: Texturing the Prop

Lecture 22 Baking a Selection Mask

Lecture 23 Texturing Setup

Lecture 24 Blocking Out Basic Colors

Lecture 25 Texturing the Exterior Case

Lecture 26 Creating the Case Specular Map

Lecture 27 Texturing the Foam and C4 Paper

Lecture 28 Adding Tape and Text to the C4

Lecture 29 Dirt and Scuff Pass

Lecture 30 Texturing the Straps, Folders and Keys

Section 5: Final Details and Presentation

Lecture 31 Final Detail and Specular Pass

Lecture 32 Setting up the Briefcase in UDK

Lecture 33 Portfolio Viewport Capture in 3ds Max

Lecture 34 Conclusion

Lecture 35 Bonus Lecture: Further Learning with 3dmotive

Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-complete-game-asset-workflow-the-briefcase/



DOWNLOAD
Code:
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