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Designing a Modular Environment Using Unreal with Brian Recktenwald

miste1982

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Designing a Modular Environment Using Unreal with Brian Recktenwald
The Gnomon Workshop - Designing a Modular Environment Using Unreal with Brian Recktenwald | 1.36 GB
Duration 3h MP4

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements.

In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides

Duration: 180 Minutes
Format: HD 1920x1080

Chapter List
- 00. Preview
- 01. Introduction
- 02. Reference
- 03. Modeling Modular Blockouts in 3DSMax
- 04. Testing BlockOuts in Unreal
- 05. Texturing Using TrimSheet and Substance Designer
- 06. Final Modeling and UVs Using 3DSMAx and VRayNext
- 07. Photogrammetry with Reality Capture and Substance Painter
- 08. Organic Modeling Using ZBrush and Substance Painter
- 09. Unreal Materials and Blending
- 10. Unreal Scene Assembly, Lighting and Post Process

HOmepage:
https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal


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