
Export2Maya
UNITY | 3D | 330.52 KB
Ver 2.2.1 supports the following:
– Rewritten from the ground up
– New Edge Generation Method – 3x faster
– Skinned Mesh Export *
– Blendshape Export – Single & Multi Frame
– Mesh Normals
– Mesh UVs
– Mesh Lightmap UVs (with correct tiling and offset)
– Mesh Vertex Colors
– Per-Object and Per-Face Material Assignment
– Terrain Export *
– Directional Light Export
– Point Light Export
– Spot Light Export
– Area Light Export
– Display Layer Lightmap Association. Objects that share the same lightmap index will be grouped under different display layers for easy selection in Maya.
– Includes accompanying Maya MEL script for easy scene setup once inside Maya.
Note – Skinned Mesh bind poses cannot be exported currently due to limitations in the way Unity stores bind poses for skinned meshes.
Note – Terrain detail meshes and grass are not currently supported yet. Planned for next version.
Note – Texture Export relies on your shader having standard named shader properties. Supported properties: _MainTex, _SpecGlossMap, _BumpMap, and _EmissionMap.
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