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Lynda - Maya: Character Rigging

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https://i112.fastpic.ru/big/2020/0602/74/47dd69e27e93f21ac3621fd3898f9f74.jpg
Intermediate | 2h 54m | 565 MB | Project Files | Software used: Maya
Title: Lynda - Maya: Character Rigging
Info: Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.
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