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Maya Character Rigging (Released 2020)

Audio-Book-2019

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Maya Character Rigging (Released 2020)
Maya: Character Rigging
Duration: 2h 54m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 560 MB
Genre: eLearning | Language: English


Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.

Topics include:
Rules of rigging
Creating joints
Creating constraints
Building the skeleton
Drawing skeleton chains
Creating controls for different bones and joints
Creating IK control skeletons
Rigging hands
Skinning your character

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