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Maya: Shader Networks

LeeAndro

Trusted Editor
Trusted Editor
Maya: Shader Networks
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + .srt | Duration: 2h 40m | Size: 523 MB

Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials.


In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees. Whether the goal is photorealism or a stylized render effect, Maya has all of the tools you need to create impressive and unique materials. The course concludes with a chapter on interoperability, so you can export your Maya work to other applications such as game ees.

Topics include:

Essential Hypershade techniques

Building Adobe Substance networks

Color correction

Remapping color palettes

Layering textures and shaders

Working with UV sets

Interactive 3D paint

Incorporating scene data in a shading network

Using the Node Editor for materials

Camera mapping with the Projection node

Building a nonphotoreal material

Converting Maya procedural maps to bitmap files

Baking Arnold maps with Render to Texture



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