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Procedural City Generation In Unity C# Grid-Based & Modular

Emperor2011

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Procedural City Generation In Unity C#: Grid-Based & Modular
Published 2/2025
Created by Billy McDaniel
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 28 Lectures ( 6h 40m ) | Size: 3.4 GB

Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.
What you'll learn
Build a grid-based procedural city generator in Unity C#, using modular prefabs and automated road placement.
Understand and implement tile-based road logic, using binary bitwise values to create a functional road network.
Develop a city generation script that dynamically places roads, adjusts borders, and fills open spaces.
Optimize performance using Mesh Combine to reduce draw calls and improve rendering efficiency.
Refactor and structure code efficiently, using helper methods and debugging techniques to improve maintainability.
Requirements
Basic knowledge of Unity and C# - You should be familiar with Unity's interface and have some experience writing C# scripts.
You'll need a working version of Unity to follow along with the course.
A Computer Capable of Running Unity - Any modern PC or Mac that can run Unity smoothly will work.
No prior experience with procedural generation required - All concepts will be explained step by step.
Description
Are you ready to master procedural city generation in Unity C#? This course will teach you how to build grid-based, modular cities using automated road placement, prefab randomization, and height-zoning logic to create realistic urban environments.You'll start by learning the core programming fundamentals necessary for procedural generation, including understanding arrays and lists, grid mapping, and designing custom classes. Then, you'll dive into creating and preparing prefabs from modular parts, ensuring that your city assets are structured efficiently for procedural placement.Next, you'll develop a city generation script that automates the process of placing roads, adjusting city borders, and fixing connectivity gaps. You'll also learn how to instantiate prefabs dynamically based on grid data, bringing your procedural city to life.To add variety and realism, you'll implement randomized prefab variations and runtime randomization techniques to ensure that every generated city looks unique. Finally, you'll integrate height-zoning systems to structure your city in varied heights, making your cities feel more lifelike.In the final stages, you'll optimize your city for performance by using Mesh Combine techniques, allowing you to drastically reduce draw calls and improve rendering efficiency. This means your procedural cities will not only look great but run smoothly, even in large-scale environments.By the end of this course, you'll have a fully functional procedural city generator in Unity C#, along with the knowledge and skills to expand and customize it further for your own projects, whether for game development, simulations, or world-building.
Who this course is for
Unity developers who want to learn procedural city generation techniques.
Game designers looking to create dynamic urban environments.
Indie developers who want to automate city-building for open-world or simulation games.
C# programmers interested in applying their skills to procedural content generation.
Students and hobbyists curious about procedural generation-no prior experience required!
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