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Proteus VFX School - Redshift in Production 2019 TUTORiAL

tuongyda14

Active Member
Proteus VFX School - Redshift in Production 2019 TUTORiAL
Proteus VFX School - Redshift in Production 2019 TUTORiAL | 10.18 GB

With this 3ds Max Course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we'd like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.

We'll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and deeply understand how to add more skills using this amazing rendering engine.
This couse will start from the ground, what is GPU rendering and understanding UI and basic features of Redshift, then we'll move on to an in-depth understanding of basic aspects and functionalities that can then be useful in dealing with each task, then we enter the details of the various functionalities by using them directly on increasingly complete and complex scenes. Obviously, there are notions of lighting, advanced shading, texturing, look development and compositing techniques. The lessons are updated to the latest version of Redshift available so that you can show all the latest news in terms of functionality and photorealism.


TOPICS COVERED
We'll cover many topics in Redshift in Production courseware, actually we can list some of it, (this list can vary during lesson recording due to production and/or student needs) :
- Redshift and GPU rendering introduction
- Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
- Complete lighting techniques, different light sources
- HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
- Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
- Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others)
- Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rocks, etc. etc.
- Sub-surface scattering and Skin shading
- Depth of field, motion blur and displacement
- Volumetric rendering, environmental fx and OpenVDB data (clouds, smoke, pyro fx, water)
- Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
- Architectural rendering, interior and exterior, still frame and animation, live action interaction
- Photoreal vehicles techniques
- Hair/fur
- Technical textures/shaders
- Final project


01. Introduction
02. Lighting Introduction
03. Shading Introduction
04. Car Rendering 101 Part 1
04. Car Rendering 101 Part 2
05. Basic Materials Part 1
05. Basic Materials Part 2
06. Studio Lighting Setup Bonus Video
07. Natural Shaders - Snow
07. Natural Shaders - Water
08. Natural Shaders - Mud & Terrain
09. Rusty Shader
10. Clouds
11. Plants and Grass Part 1
11. Plants and Grass Part 2
Project Files.rar


Year: 2019
Manufacturer: Proteus VFX School
Manufacturer Website: https://www.proteusvfxschool.com/redshift-in-production-2/?lang=en
Author: Proteus VFX School
Duration: 13:38
Type of material handed out: Video Tutorial
English language



PLEASE SUPPORT ME BY CLICK ONE OF MY LINKS IF YOU WANT BUYING OR EXTENDING YOUR ACCOUNT
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