
Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games, while Unreal Engine Landscape is completely static once the game is packaged.
Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.
World, collisions, asset spawning are all generated on GPU deterministically. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device). Version: 3.6.8 (5.4)
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