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Software Architecture and Design Patterns in Java

LeeAndro

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Duration: 4h 30m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 1.27 GBGenre: eLearning | Language: English

A guide to Create Smart, Reusable Softwares with SOLID Principles and Design Patterns
What you'll learn
understand SOLID principles
understand the core of design patterns
undertand object oriented design
understand the single responsibility principle
understand the open / closed principle
understand the Liskov substitution principle
understand the interface segregation principle
understand the dependency inversion principle
understand creational design patterns (singleton pattern, factory pattern, builder pattern and prototype pattern)
understand behavioral design patterns (strategy pattern, command pattern, visitor pattern and template pattern)
understand structural design patterns (adapter pattern, facade pattern and decorator pattern)
Requirements
Basic Java
Object oriented programming
Description
This course is about software architecture and design patterns.​

We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several s on your own in order to get a good grasp of it.
Section 1 - SOLID Principles
what are SOLID principles
single responsibility principle
open closed principle
Liskov's substitution principle
interface segregation principle
dependency inversion principle
what is dependency injection
Section 3 - Creational Design Patterns
what are creational design patterns
singleton pattern
factory pattern
abstract factory pattern
builder pattern
prototype pattern
Section 2 - Behavioral Design Patterns
what are behavioral design patterns
strategy pattern
observer pattern
command pattern
iterator pattern
template pattern and null object pattern
visitor pattern
Section 3 - Structural Design Patterns
what are structural design patterns
decorator pattern
flyweight pattern
facade pattern
adapter pattern
Section 4 - Model-View-Controller (MVC) Pattern
the model-view-controller (MVC) model
an application with Java Swing
In the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.
The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so - in my opinion - these topics are good to know.
Thank for joining the course, let's get started!
Who this course is for
This course is meant for newbies who are familiar with Java and want to be able to write reusable code



DOWNLOAD
Code:
https://1dl.net/o5apg67ay2c0/O5BateUX__SoftwareAr.part1.rar.html
https://1dl.net/vpjbibdeqyrf/O5BateUX__SoftwareAr.part2.rar.html
 

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