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Solid Angle Cinema 4D to Arnold 3.1.0

voska89

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Solid Angle Cinema 4D to Arnold 3.1.0
Solid Angle Cinema 4D to Arnold 3.1.0 | 1.7 Gb
The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.1.0 for Cinema4D. This release introduces a new Arnold Scatter object, viewport proxy settings for procedurals and includes several changes in the Tx texture workflow.




C4DtoA 3.1.0 is a major feature release, that uses Arnold 6.0.4.0.
Enhancements
Arnold in the main menu bar: Arnold is now moved to the main application menu bar instead of the default Plugins/Extensions menu. A new option is added to the Preferences to control the location of the Arnold menu (main menu bar vs Plugins/Extensions menu). (c4dtoa#1553)

Solid Angle Cinema 4D to Arnold 3.1.0
Arnold Scatter object: A new Arnold Scatter object is available in the plugin menu to distribute instances over a selected surface. (c4dtoa#1618)

Solid Angle Cinema 4D to Arnold 3.1.0
Viewport proxy in Arnold Procedural: Procedurals have a new option to use a proxy geometry in the viewport to achieve a better frame rate and save memory. The proxy mesh is generated with the native Optimize command which expects a tolerance distance input. (c4dtoa#828)

Solid Angle Cinema 4D to Arnold 3.1.0
Tx generation mode in Preferences and Render Settings: Auto-convert textures to tx and Use existing tx files options are merged into a Tx Generation mode option. Possible values are auto (default), manual, or none. The default mode is specified in the Preferences which can be overruled in the Render Settings of specific scenes if needed. (c4dtoa#1614)

Solid Angle Cinema 4D to Arnold 3.1.0
- Convert textures to Tx in the background in the IPR: When Tx Generation mode is set to auto, the IPR now generates Tx files in the background and does not block the UI. The render does not start until the Tx files are generated, yet users can work freely in the scene during this time. (c4dtoa#1584 c4dtoa#1625)
- Tx update status in Tx Manager: The Tx manager now shows if a Tx texture needs to be updated, e.g. the original image is modified, color space settings or other maketx options have been changed, etc. This works only if the default (auto tx) maketx options are enabled. (c4dtoa#1617)[/center]
 

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