
Udemy - Visual Effects for Games in Unity - Beginner To Intermediate
http://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/

Udemy - Visual Effects for Games in Unity - Beginner To Intermediate
http://www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/
This course is about the creation of VFX for Games with Unity. You'll start learning how to create Magic Spells, Fireballs, Special Skills and more effects for games. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. It contains the theory, the practice and the creative liberty you will need in your future Visual Effects career.
Description
Who this course is for:
VFX Beginner
Unity Beginners
Unreal Beginners
Programmers
Illustrators
3D Generalists
Artists in General
Course content
Introduction
Introduction
VFX Fundamentals
First, let's enable 1080p!
Types of Effects | Introduction
Types of Effects | 1 - Particle Effects
Types of Effects | 2 - Mesh Effects
Types of Effects | 3 - Flipbook Animations
Types of Effects | 4 - Shader Effects
Types of Effects | 5 - Hybrids
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Recap of the Types of Effects
Principles of VFX | 1 - Gameplay
Principles of VFX | 2 - Timing
Principles of VFX | 3 - Shape
Principles of VFX | 4 - Contrast
Principles of VFX | 5 - Color
Recap of the Principles of VFX
Pre-Production
Pre-Production | Introduction
Pre-Production | 1 - Gameplay Objective
Pre-Production | 2 - Getting References
Pre-Production | 3 - Technical Research
Pre-Production | 4 - Sketching
Recap of the Pre-Production
Setting Up Unity - Your Workspace
Download & Install Unity
Setting Up Your Project
Import Package
Sparks - Getting Familiar With The Particle System
Starting The Sparks
Shader Graph - Additive Shader
Your First Texture
Particle System - Sparks
More Details To The Sparks
Particle System - Sparks Hit
Variations
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Area Of Effect Attack
References
Sketching
Anticipation, Climax and Dissipation - The Start
Your First Mesh
Impact 01 Texture
Impact 02 Texture
Shockwave
Ground Crack
Shader Graph - Alpha Blended Shader
Fire Version
Nature Version - Part 1
Nature Version - Part 2
Before moving on to the Final Touches
Final Touches
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Projectile / Spell
References
Sketching
Projectile Mesh
Projectile Texture
The Trail
Shader Graph - Additive Scroll and Distortion Shader
Projectile Scene - Overview
Making The Projectile Fly
The Impact Effect
The Muzzle Effect
Electric Version - Part 1
Electric Version - Part 2
Electric Version - Part 3
Electric Version - Impact & Muzzle
Performance
Introduction
Performance Improvements Of The Projectile - Part 1
Performance Improvements Of The Projectile - Part 2
Performance Improvements Of The Projectile - Part 3
Recap of the Performance Improvements
Conclusion
The Conclusion
Download

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