English | 2023 | ISBN: 9781098113704 | 430 pages | EPUB | 4.75 MB
Find out everything you need to know to use the powerful Unity ee to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular ee is useful for anything that needs some form of visuals and real- simulation. With this thoroughly updated problem-solving cookbook, bner to intermediate Unity developers will get started in two ways
First, you'll learn about the Unity ee through brief recipes that teach specific features of the software and scripting systems.
Second, you'll apply a collection of snippets of code to address common scenarios, such as properly keeping score, or accepting input, or sharing state over the network.
Using the cookbook format, this edition pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible.
You'll find solutions for
2D and 3D graphics
Math, physics, and character control
Animation and movement
Behavior and AI
Sound and music
Narrative and dialogue
Input and gameplay
Scripting and user interface
Simulation and synthetic data creation
Networking and accessing web content
Analytics and telemetry
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