
Unreal Engine 4.X - Product Visualization With Blueprints
Published 6/2025
Created by Alfonso Alcaide
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 46 Lectures ( 6h 47m ) | Size: 6.44 GB
Create interactive 3D projects from scratch with Unreal Engine: Blueprints, Materials, and Cameras.
What you'll learn
You'll learn how to use Unreal Engine 4 and its Blueprints system from scratch.
We'll see how to export a data table to Unreal Engine and program its visualization using Blueprints.
You'll learn how to create sound interactions and materials in Unreal Engine, also using Blueprints.
You'll master communication between scene objects using Unreal Engine 4 Blueprints without having to code in a clean and efficient way.
You'll learn how to design your own HUDs to provide the user with information about your project developed using Blueprints.
You'll program correctly, reducing errors, thanks to the features available through Unreal Engine 4 Blueprints.
Requirements
PC with Windows 7/8/10, 64-bit, or a Mac with OS X 10.9.2 or higher.
8GB of RAM and a Quad-core Intel or AMD processor (recommended).
DirectX 11 compatible graphics card and approximately 15GB of disk space.
Description
Hello and welcome to the course: Product Visualization with Unreal Engine and BlueprintsIn this course, we will learn from scratch how to create interactive 3D visualizations for all types of digital products and models, implementing camera animations, material changes, presenting databases on screen, and advanced configurations with Blueprints. It will also help you implement advanced mechanics for video games, VR, or information architecture.Unreal Engine is one of the most powerful tools on the market for VR, architecture, and commercial product visualization. Your instructor, Alfonso Alcaide, with more than 5 years of experience using this tool, will guide you through these lessons and help you understand how to use Blueprints to create professional-quality interactive 3D visualizations.The course is divided into 4 main sections.In the first section:We will begin by understanding what a blueprint is and the different types available.We will continue studying variables, types, arrays, functions, events and their behaviors, data tables, and communication between blueprints.At the end of this section, we will study the user interface and combine all of these concepts into a practical lesson.In the second section:We will delve deeper into the use of GameMode and Player Controller.We will study parameters in materials and their interaction through blueprints.The next step will be to begin interacting with materials through the user interface.In the third section:We will delve into advanced user interface usage.We will learn how to import data using a spreadsheet and integrate it into our project. We will present it on the Connecting to the User Interface screen.We will learn data conversion, applying advanced techniques to avoid common errors.In the fourth section:We will extend interaction through the user interface to make it more usable.We'll connect the cameras to the user interface and animate the transitions between cameras to view the product from different locations.We'll create and integrate a player with ambient music.We'll apply confirmation or error sounds depending on the actions performed, all through the user interface.At the end of this section, you'll be able to unleash your imagination using what you've learned and create a final project visualizing the product or 3D model you need.This is a very comprehensive course in which you'll study and learn the tools necessary to visualize your own projects. You'll also be able to use everything you've learned to apply it to video game mechanics or information architecture.You'll have 24/7 direct support from the instructor in the Q&A forum.Lifetime access to all course content, including videos and projects for each section.I invite you to watch the presentation video with a complete walkthrough of the entire course.We look forward to seeing you at the course. Best regards, and thank you very much.
Who this course is for
For anyone who wants to learn how to use Unreal Engine.
Graphic designers and artists who want to create projects in Unreal Engine without any programming knowledge.
Enthusiasts and developers who want to learn how to use Unreal Engine through Blueprints.
Homepage
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