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3ds Max Look Development Fundamentals Material, Texture, UV Unwrapping

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3ds Max Look Development Fundamentals  Material, Texture, UV Unwrapping

Duration: 6h 23m | Video: .MKV, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 4.79 GB
Genre: eLearning | Language: English



What you will learn

In the third chapter, we will focus on the UV unwrapping techniques. You will learn the basics of the Unwrap modifier. Learn the automatic methods of UV unwrapping. Then learn UV editing techniques from the various selection methods to using the UV transfm tools. After that, you will learn how to lock, filter, hide, and freeze sub-objects in the UV edit. Next, you will learn different methods of separating and combining UV clusters such as using the "break" command, weld commands, and stitch commands. Then we move on to the quick transfm features. These tools can help you speed up the UV editing process. F example, you can quickly straighten UV clusters, etcetera. After that, you will do another project creating a low poly barrel. In this project, you will learn different approaches to unwrap a 3d model. Then learn how to expt the UV layout from 3ds Max to other graphic software. Learn to paint the texture and then bring the texture back to 3ds Max. After the project, you will learn different methods of UV unwrapping using the peel seams features. Then at the end of the third chapter, you will do another project creating a product packaging. The challenge of this project is to create a UV layout that follows a given print design.

3ds Max Look Development Fundamentals  Material, Texture, UV Unwrapping

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