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Animating Dynamic Destruction In Maya For Unreal

LeeAndro

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Last updated 8/2013MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 879.53 MB | Duration: 1h 24m

Learn the methods for creating dynamic destruction in both Maya - and UDK using physics simulations!​

What you'll learn
Learn the basics of using Fracture in UDK
Learn how to use Physics Simulations in Maya to create convincing destruction
Requirements
Autodesk's Maya
The latest version of UDK
Description
This tutorial explores methods for creating dynamic destruction in both Maya and UDK. Inside of Maya, you'll bake rigid-body dynamic-systems simulations, and then learn how to import them into UDK. Also, using UDK's fracture, you will learn how to create real- destruction environments.

About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

Overview

Section 1: Dynamic Destruction in UDK

Lecture 1 Introduction

Lecture 2 Maya Dynamics 01

Lecture 3 Maya Dynamics 02

Lecture 4 Bridge Simulation 01

Lecture 5 Bridge Simulation 02

Lecture 6 Bridge In UDK

Lecture 7 Bonus - Using Fracture in UDK

Students interested in learning how to add destruction to their Maya scenes or game levels in UDK,Advanced level students interested in how physics systems work

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-dynamic-destruction-in-udk/



DOWNLOAD
Code:
https://1dl.net/n134icij61yt/HHLhqnFd__Animating_.rar.html
 

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