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ARKit by Tutorials: Building Augmented Reality Apps in Swift 4.2, 2nd Edition

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ARKit by Tutorials: Building Augmented Reality Apps in Swift 4.2, 2nd Edition

Chris Language (et al.) | 2019 | ISBN: 1942878710 | English | 496 pages | True PDF | 457 MB

Learn how to use Apple's augmented reality framework, ARKit, to bring the magic of AR into your apps
ARKit by Tutorials: Building Augmented Reality Apps in Swift 4.2, 2nd Edition

Chris Language (et al.) | 2019 | ISBN: 1942878710 | English | 496 pages | True PDF | 457 MB

Learn how to use Apple's augmented reality framework, ARKit, to bring the magic of AR into your apps


ARKit is Apple's mobile AR development framework. With it, you can create an immersive, engaging experience, mixing virtual 2D and 3D content with the live camera feed of the world around you.

What sets ARKit apart from other AR frameworks, such as Vuforia, is that ARKit performs markerless tracking. ARKit instantly transforms any Apple device with an A9 or higher processor into a markerless AR-capable device. At this very moment, millions of Apple users already have a sophisticated AR device right in their pockets!

If you've worked with any of Apple's other frameworks, you're probably expecting that it will take a long time to get things working. But with ARKit, it only takes a few lines of code - ARKit does most of the the heavy lifting for you, so you can focus on what's important: creating an immersive and engaging AR experience.

In this book, you'll work through a number of polished and engaging apps: a tabletop poker dice game, an immersive sci-fi portal, a 3D face-tracking mask app, a location-based AR ad network, a monster truck simulation with realistic vehicle physics, a 2D and 3D object recognition and tracking app, and more!

https://rapidgator.net/file/a67971bdef91a9aba877f2d613f79969/ARKit.pdf
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