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Artstation Lighting Theory for Games

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Artstation - Lighting Theory for Games
Duration: 1h 49m | .MP4 1920x1080, 30 fps(r) | AAC, 48000 Hz, 2ch | 711 MB
Genre: eLearning | Language: English

Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With her extensive experience in this field, Maria Yue is nothing short of knowledge that can be shared on this subject.

Whether you're a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Maria Yue is currently a Senior Lighting Artist at Splash Damage and has extensive experience working on AAA titles from studios including Ubisoft, Crytek and Cloud Imperium Games. Her work can be seen in Farcry Primal, Robinson: The Journey, The Climb, Star Citizen and Gears of War 5. Maria is also a teacher at Vertex School where she teaches Lighting for Games, making her the perfect candidate to deliver this tutorial to you. Her experience in game development and teaching makes her perfect in ensuring the information delivered to you is accurate and of the highest quality.

Contents

• 1 Hour 49 Minutes

• 1080p Resolution

• PureRef Files

Software Used

• PureRef

Level

• Beginner

This is a theoretical tutorial and has been designed to teach you how and why we use light the way we do in games.

License Information

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

More Info

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