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Build 5 Iphone Games With Xcode 8 And Swift 3

LeeAndro

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Trusted Editor
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Last updated 11/2019MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.14 GB | Duration: 5h 45m

Develop 5 simple bner iOS games using the SpriteKit framework and Swift 3.​

Learn coding fundamentals and app dev!

What you'll learn
Build 2D Games with SpriteKit
Deal with Collisions and Physics
Organize Project And Animate Sprites
Program And Solve Complicated Problems Using Swift
SpriteKit Fundamentals
Create Scenes In The Scene Editor
Create and Work with Game Scenes
Requirements
A Mac computer (Xcode is only compatible on Mac.)
Xcode 8 (Free)
Swift coding experience is helpful
Description
Learn to build 5 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it bs slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Overview

Section 1: Avoid Spikes Game

Lecture 1 Avoid Spikes Game preview

Lecture 2 Setting up the game

Lecture 3 Adding sprites to the title screen

Lecture 4 Adding in the angles to the game

Lecture 5 Setting up the buttons

Lecture 6 Finishing up the TitleScene

Lecture 7 Spawning the objects

Lecture 8 Adding in the controls and the spike logic

Lecture 9 Setting up the physics

Lecture 10 Resetting the game

Lecture 11 Making a cool tech circle and spike

Lecture 12 Adding the art to Xcode

Lecture 13 Fixing the titlescene and adding score

Lecture 14 Adding in the main sprite and the player rotation

Section 2: Chroma Avoid Game

Lecture 15 Chroma Avoid Game Preview

Lecture 16 Starting the game

Lecture 17 Setting up the player and the controls

Lecture 18 Spawning the two blocks

Lecture 19 Adding in the score labels and testing the app

Lecture 20 Adding in the spawning rs

Lecture 21 Setting up the color change logic

Lecture 22 Adding in the countdown r

Lecture 23 Adding in the physics part 1

Lecture 24 Adding in physics part 2

Lecture 25 Adding in physics part 3

Lecture 26 Adding in a title scene

Lecture 27 Moving between scenes

Lecture 28 Implementing the scene change logic and r

Lecture 29 Making the dark Ship

Lecture 30 Making the light ship and the collectibles

Lecture 31 Importing the art

Lecture 32 Setting up an animated title scene part 1

Lecture 33 Setting up an animated title scene part 2

Section 3: Block Spawn then collect Game

Lecture 34 Block Spawn then collect Game Preview

Lecture 35 Setting up the game

Lecture 36 Setting up the floor

Lecture 37 Setting up the blocks

Lecture 38 Optimizing the drop logic

Lecture 39 Adding in the labels

Lecture 40 Setting up the countdown r and physics bounds

Lecture 41 Setting up the game over logic 1

Lecture 42 Setting up the game over logic 2

Lecture 43 Setting up the TitleScene

Lecture 44 Optimizing the title page

Lecture 45 Setting up a shadow

Lecture 46 FInishing off the game

Section 4: Click as fast as you can Game

Lecture 47 Click as fast as you can Game Preview

Lecture 48 Starting the game

Lecture 49 Setting up the game objects

Lecture 50 Setting up a game r

Lecture 51 Adding in the reset logic

Lecture 52 Finishing the game and adding cycling colors

Section 5: Collect squares game

Lecture 53 Collect squares game preview

Lecture 54 Starting the game

Lecture 55 Setting up the start logic and the player

Lecture 56 Setting up the collectibles and the rs

Lecture 57 Setting up the player controls

Lecture 58 Adding in the physics

Lecture 59 Setting up the repeat logic

Lecture 60 Finalizing the gameplay

Lecture 61 Making the art in Photoshop and illustrator

Lecture 62 Wrapping up the game

Complete Bners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/build-5-iphone-games-with-xcode-8-and-swift-3/





DOWNLOAD
Code:
https://1dl.net/zhysjiblv2r7/Build_5_iPhone_Games.part1.rar.html
https://1dl.net/0hblhbdo2yyg/Build_5_iPhone_Games.part2.rar.html
https://1dl.net/alkxbywipou7/Build_5_iPhone_Games.part3.rar.html
https://1dl.net/43u60m1pbkvt/Build_5_iPhone_Games.part4.rar.html
 

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