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CGCookie - Blending Decals into Target Material in Blender 2.8

LeeAndro

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CGCookie - Blending Decals into Target Material in Blender 2.8
Thibaut Bourbon | Duration: 0h 7m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 160 MB | Language: English

In this video we're going to learn how to blend those decals into the target material for seamless integration.


Since material blending like this can get complex, we will cover several examples starting from simple to complex.

How to install and use the convenient Quick Caster decal projection addon.

Setup decal to use the same UV bump map as target.

Setup decal to use the same Procedural bump map.

Shader mixing (like chipped paint)

Full incorporation with grungy painted metal material.



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