
Chaos Group V-Ray Next, Update 3 (build 4.30.23) for Unreal | 201.1 mb
Chaos Group has launched V-Ray Next, Update 3 (build 4.30.23) for Unreal, the new version of its V-Ray renderer for Unreal Engine. This update brings some major functionality to make your rendering experience even better.
V-Ray Next for Unreal, update 3 Official Release - Date: June, 2020
V-Ray for Unreal, update 3 brings some major functionality to make your rendering experience even better. Chaos Could is now available for Unreal Engine, allowing you to easily render and bake your projects with a click of a button. Bringing your projects from Max is now easier than ever and you can enjoy support for some of Unreal's latest features like Sun & Sky, mesh light, landscape and more. All of this available for Unreal Engine 4.25.
- Integrated Chaos Cloud for rendering and light baking
- Added notification if the user is rendering in the viewport with disabled realtime option
- Added SideColor option representing Falloff in VRayMtl
- Fixed serialization mismatch crash in certain situations with AlphaComposite blend mode in VRayMtl
- Fixed Stanalone Render Slave installation fails to locate vray.exe
- Fixed LightMesh not exporting correctly when set to "Invisible"
- Fixed Refraction input clamping colors above 1.0
- Updated Online License Server in installer to 5.5.0
V-Ray for Unreal, update 3 - Now available

The V-Ray Next render engine inside Unreal is a game changer, offering offline and real-time rendering for a variety of 3D projects, including architecture, animation, film, and product design.
With support for 3ds Max, Revit, and SketchUp Pro (not to mention a wide range of CAD formats), Unreal Studio is an ideal partner to V-Ray for Unreal. Its Datasmith feature set not only provides import capabilities but also data optimization tools, which can be used in parallel with V-Ray for Unreal. Along with Datasmith, it offers one-to-one ticketed support, targeted learning, and industry-relevant templates and assets. [/center]
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