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Creating an Illustration from A to Z

LeeAndro

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Creating an Illustration from A to Z
Pascal Blanché | Duration: 3:50 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,14 GB | Language: English

In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style.


Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he bs by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed sculpting pass in ZBrush. Pascal takes the model into KeyShot for materials, lighting and rendering, then moves into Photoshop for final 2D adjustments. Using various passes and blending techniques, the image comes together through a creative methodology that Pascal has fine-tuned over ; one that results in a powerful, non-photoreal, style riscent of comics and 80s fantasy illustration. For those looking to explore efficient and creative techniques that combine 2D and 3D tools, this title offers a glimpse into the creative workflow of one of the industry's most revered artists.



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