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Creating realistic garment in for games & realtime render. Complete process from modelling to texturing

LeeAndro

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Trusted Editor
Creating realistic garment in for games & realtime render. Complete process from modelling to texturing
Duration: 4h 37m | Video: .MP4 1904x984, 24 fps(r) | Audio: AAC, 48000 Hz, 2ch | Size: 2.65 GB
Genre: eLearning | Language: English

In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real- render presentation.


I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.

Topics covered:

- modeling in MD,

- sculpting in Zbrush

- retopology in Maya

- texturing in Substance painter

In this video I will showcase creating an outfit asset from start to finish!

As a bonus included a pack of custom created stencils.




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