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Creating Vegetation for Games in 3ds Max and Mudbox

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Creating Vegetation for Games in 3ds Max and Mudbox
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Creating Vegetation for Games in 3ds Max and Mudbox
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Creating Vegetation for Games in 3ds Max and Mudbox
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Creating Vegetation for Games in 3ds Max and Mudbox | 2.84 GB
Software used: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 3h 37m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Joshua Kinney | December 30, 2013
In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity.

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