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Embedded Rust Development with STM32 Absolute Beginners

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7.65 GB | 18min 25s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English

Files Included :
1 -Welcome.mp4 (14.51 MB)
1 -Steps involved in dealing with Rust and Foreign language code.mp4 (55.37 MB)
2 -Types mapping between Rust and C.mp4 (18 MB)
3 -Rust equivalent of C's void and void pointer.mp4 (39.72 MB)
4 -Rust equivalent of C's void and void pointer contd.mp4 (35.19 MB)
5 -Rust representation of C's String.mp4 (32.04 MB)
6 -Rust accepting and processing Strings from 'C' (coreffiCstr).mp4 (48.2 MB)
7 -Rust sending Strings to 'C' (stdffiCString).mp4 (69.93 MB)
8 -Struct memory layout Rust Vs C.mp4 (33.56 MB)
9 -Passing struct from Rust to C.mp4 (44.95 MB)
1 -Introduction to Flappy bird application.mp4 (38.96 MB)
10 -Implementation part 2 Peripheral configuration and code generation.mp4 (50.81 MB)
11 -Copy driver files into the project.mp4 (10.17 MB)
12 -Analysing the issue related to weak symbol linkage.mp4 (48.5 MB)
13 -Fixing issue related to weak symbol linkage and testing project.mp4 (83.49 MB)
14 -Game feature Start screen implementation part-1.mp4 (25.89 MB)
15 -Game feature Start screen implementation part-2.mp4 (68.58 MB)
16 -Game feature Start screen implementation part-3.mp4 (35.85 MB)
17 -Game feature Start screen implementation part-4.mp4 (92.67 MB)
18 -Game feature Start screen implementation part-5.mp4 (13.66 MB)
19 -Game feature Start screen implementation part-6.mp4 (80.19 MB)
2 -Implementation part 1 Generating 'C' MCU driver files using STM32CubeIDE.mp4 (74.06 MB)
20 -Game feature Start screen implementation part-7.mp4 (61.77 MB)
21 -Game feature Start screen implementation part-8.mp4 (51.45 MB)
22 -Game feature Start screen implementation part-9.mp4 (35.87 MB)
23 -Game feature Start screen implementation part-10.mp4 (32.5 MB)
24 -Game feature Start screen implementation part-11.mp4 (63.81 MB)
25 -Game feature Start screen implementation part-12.mp4 (26.07 MB)
26 -Game feature Start screen implementation part-13.mp4 (23.63 MB)
27 -Game feature Obstacle movement implementation part-1.mp4 (68.09 MB)
28 -Game feature Obstacle movement implementation part-2.mp4 (48 MB)
29 -Game feature Obstacle movement implementation part-3.mp4 (45 MB)
3 -Compiling 'C' source files from Rust project How it works.mp4 (34.54 MB)
30 -Game feature Obstacle movement implementation part-4.mp4 (22.21 MB)
31 -Game feature Obstacle movement implementation part-5.mp4 (33.66 MB)
32 -Game feature Obstacle movement implementation part-6.mp4 (65.26 MB)
33 -Game feature Player movement implementation part-1.mp4 (89.22 MB)
34 -Game feature Player movement implementation part-2.mp4 (63.92 MB)
35 -Game feature Collision detection implementation part-1.mp4 (29.4 MB)
36 -Game feature Collision detection implementation part-2.mp4 (96.75 MB)
37 -Game feature Collision detection implementation part-3.mp4 (31.47 MB)
4 -Writing build rs part 1.mp4 (22.08 MB)
5 -Writing build rs part 2.mp4 (83.28 MB)
6 -Writing build rs part 3.mp4 (118.06 MB)
7 -Writing build rs part 4.mp4 (68.27 MB)
8 -Writing build rs part 5.mp4 (57.76 MB)
9 -Testing project for systick interrupt generation.mp4 (41.47 MB)
1 -About hardware agnostic driver development.mp4 (59.66 MB)
2 -MPU6050 driver crate implementation part-1.mp4 (14.82 MB)
3 -MPU6050 driver crate implementation part-2.mp4 (57.82 MB)
4 -MPU6050 driver crate implementation part-3.mp4 (51.98 MB)
5 -MPU6050 driver crate implementation part-4.mp4 (26.82 MB)
1 -Toolchain installation for Host.mp4 (35.02 MB)
2 -Toolchain components and target triple of Tier 1 targets.mp4 (26.51 MB)
3 -Creating a Rust project using Cargo and Important VS code extensions.mp4 (68.43 MB)
4 -Important tools rustfmt, cargo fix , Clippy.mp4 (94.39 MB)
1 -How Rust ensures memory safety compared to CC++ part 1.mp4 (124.93 MB)
10 -Borrow(&T and &mut T).mp4 (75.85 MB)
11 -slice data type.mp4 (120.12 MB)
12 -if else as a statement and expression.mp4 (53.57 MB)
13 -match statement.mp4 (101.78 MB)
14 -if let statement.mp4 (27.24 MB)
15 -How Rust ensures memory safety compared to CC++ part 3.mp4 (67.36 MB)
16 -Comparison and logical operators.mp4 (43.66 MB)
17 -Bitwise operators.mp4 (34.61 MB)
18 -Strings.mp4 (127.24 MB)
19 -UTF8 encoded string.mp4 (30.54 MB)
2 -Variables and numerical data types.mp4 (104.24 MB)
20 -String literal type(&str).mp4 (60.96 MB)
21 -Function declaration and parameters.mp4 (93.72 MB)
22 -OptionT.mp4 (85.98 MB)
23 -ResultT, E.mp4 (8.26 MB)
24 -Generics.mp4 (107.24 MB)
3 -Byte literal.mp4 (25.77 MB)
4 -Char and unicode representation.mp4 (48.49 MB)
5 -Statics.mp4 (37.54 MB)
6 -Constants.mp4 (20.94 MB)
7 -How Rust ensures memory safety compared to CC++ part 2.mp4 (47.75 MB)
8 -Arrays.mp4 (72.53 MB)
9 -References.mp4 (62.16 MB)
1 -About the hardware.mp4 (16.6 MB)
2 -Intro to cross compilation for target architecture.mp4 (67.62 MB)
3 -Generating ELF file for the very basic rust program part 1.mp4 (95.65 MB)
4 -Generating ELF file for the very basic rust program part 2.mp4 (71.53 MB)
5 -About Type 'never'(!).mp4 (29.29 MB)
6 -Inspecting ELF file using cargo-binutils.mp4 (29.23 MB)
1 -Writing start-up code part-1.mp4 (25.59 MB)
10 -Writing start-up code part-5 [Reset Handler].mp4 (52.7 MB)
11 -Raw pointers in Rust.mp4 (93.55 MB)
12 -Writing start-up code part-6 [Reset Handler].mp4 (76.99 MB)
2 -About Linker, Linker flags and Linker script.mp4 (36.6 MB)
3 -Writing linker script from scratch part 1 [MEMORY].mp4 (102.77 MB)
4 -Different types of data in a program.mp4 (42.83 MB)
5 -Writing linker script from scratch part 2 [SECTIONS].mp4 (49.02 MB)
6 -Writing linker script from scratch part 3.mp4 (160.74 MB)
7 -Writing start-up code part-2 [Vector table].mp4 (140.49 MB)
8 -Writing start-up code part-3 [extern C].mp4 (71.82 MB)
9 -Writing start-up code part-4 [Default Handlers].mp4 (92.56 MB)
1 -Flashing code to target hardware-1 [Install STM32CubeCLT].mp4 (16.08 MB)
2 -Flashing code to target hardware-2 [VsCode and cortex-debug setup].mp4 (158.82 MB)
3 -Flashing code using probe rs tools.mp4 (26.66 MB)
1 -Introduction.mp4 (11.39 MB)
10 -Commenting and generating documentation part 2 [! Inner documentation].mp4 (100.05 MB)
11 -Commenting and generating documentation part 1 [ Outer documentation].mp4 (13.16 MB)
12 -Exercise Implementation Part 8; Writing button module.mp4 (71 MB)
13 -Exercise Implementation Part 9; Coding for button interrupt.mp4 (78.01 MB)
14 -Exercise Implementation Part 10.mp4 (90.54 MB)
15 -Exercise Implementation Part 11.mp4 (60.91 MB)
16 -Exercise Implementation Part 12.mp4 (77.38 MB)
17 -Exercise Implementation Part 13.mp4 (79.77 MB)
18 -Exercise Implementation Part 14 Testing button interrupt.mp4 (24.14 MB)
2 -Exercise Implementation Part 1.mp4 (51.7 MB)
3 -Exercise Implementation Part 2.mp4 (38.29 MB)
4 -Exercise Implementation Part 3.mp4 (84.37 MB)
5 -Exercise Implementation Part 4.mp4 (48.81 MB)
6 -Exercise Implementation Part 5.mp4 (120.17 MB)
7 -Exercise Implementation Part 6.mp4 (78.17 MB)
8 -Exercise Implementation Part 7 and Testing LED module.mp4 (27.92 MB)
9 -Unsafe block vs Unsafe fn.mp4 (32.42 MB)
1 -What is a crate.mp4 (30.6 MB)
2 -Important crates for embedded systems.mp4 (67.94 MB)
3 -Exercise introduction.mp4 (12.09 MB)
4 -Cortex-m-rt crate explanation.mp4 (66.42 MB)
5 -Crate version number syntax.mp4 (40.6 MB)
6 -Panic handling crates.mp4 (35.81 MB)
7 -Systick time base generation using cortex-m crate.mp4 (145.28 MB)
8 -Testing Systick time base generation.mp4 (45.52 MB)
1 -Exercise 004 introduction.mp4 (4.38 MB)
2 -Instrumentation Trace Macrocell(ITM).mp4 (57.91 MB)
3 -Exercise implementation.mp4 (168.63 MB)
4 -Refactoring and Testing.mp4 (84.96 MB)
5 -Critical section.mp4 (59.23 MB)
6 -Mutex and Refcell.mp4 (120.32 MB)]
Screenshot
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