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Film Scoring & Game Music - The Art Of Soundtracks

LeeAndro

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Trusted Editor
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Published 7/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 5.67 GB | Duration: 6h 41m

Students will create beautiful soundtracks for movies and video games with Cubase and the Best Kontatk Libraries.​

What you'll learn
This course will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date.
You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers.
You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual rendering
Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS.
Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES.
Libraries for Voices such as: VOCALISE 2 and REQUIEM.
Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO.
Requirements
No requirements are required because you can learn everything and then put it into practice whenever you want.
A basic knowledge of music is recommended
If you want to take this course to the next level, it is recommended to have Cubase or any other DAW installed on your computer and also the Kontakt system.
Description
This Bey Atelier in Film Scoring & Game Music is a cinematic experience that will allow you to create completely professional soundtracks using MIDI technology and the best digital orchestration libraries to date. Step by step, from bner to advanced, you will learn to master this al language that has transcended traditional music theory in this new way of creating music.This course is designed with examples of award-winning and completely professional short films. You will know how the language of emotions and music for movies works to generate a new way of feeling the melodies and their visual reflection in memory.You will learn the structure of a film script to place the best leitmotifs at plot points, learning from examples of the best film music composers in film history. A technique used to enhance cinematics in video games by boosting the emotions in stories.This course consists of 3 modules that will allow you to learn how to use MIDI technology by using Cubase and Kontakt technology with the most advanced libraries such as:Libraries for strings like SPITFIRE SYNPHONY STRINGS, SPITFIRE CHAMBER STRINGS.Libraries for percussion and orchestral brass such as: SPITFIRE BRASS & PERCUSSION SYNPHONY SERIES.Libraries for Voices such as: VOCALISE 2 and REQUIEM.Libraries for synthesized atmospheres such as: LUNARIS, GRAVITY and NOVO. and many more....You will learn to compose completely from scratch, to see how the music is made for completely professional scenes with professional sound design. I will take you from the moment the Mock-up is made to the final mixing and mastering.At the end of this course your way of seeing music will have changed. Your way of seeing the movies and feeling each scene will have changed. You will have the seed that will turn you into a true creator of cinematic melodies.

Overview

Section 1: INDEX - CONTENTS FILMSCORING & GAME MUSIC

Lecture 1 Introduccion

Section 2: MODULE I

Lecture 2 MUSIC TRANSFORMATION

Lecture 3 The Keyboard - Controller

Lecture 4 The Origin of Digital Orchestration and the Realism of sound. PART 1

Lecture 5 The Origin of Digital Orchestration and the Realism of sound. PART 2

Lecture 6 The Origin of Digital Orchestration and the Realism of sound. PART 3

Lecture 7 INNER TONE & OUTER TONE

Lecture 8 THE FILM SCRIPT & LEITMOTIVES (Very important class)

Lecture 9 The Realism of Sound - First Exercise

Lecture 10 The Realism of Sound - Second Exercise

Section 3: MODULE 2 - Creating a Piece from Scratch

Lecture 11 Recording the Piano Reference & the First String Arrangements

Lecture 12 STRING ARRANGAMENTS - Part 2 - Spitfire Symphony

Lecture 13 STRING ARRANGEMENTS - Part 3 - Spitfire Symphony

Lecture 14 BRASS ARRANGEMENTS - Spitfire Brass Library

Lecture 15 SOLO VIOLIN - Solo Violin Spitfire

Lecture 16 PERCUSSION - Percussion Symphony Series

Lecture 17 BRASS DETAILS - Elysium Harp & Spitfire Brass

Lecture 18 VOICES & ATMOSPHERES - Vocalize Heavyocity & London Textures

Lecture 19 ADDING A REALISTIC RHYTHM

Lecture 20 TREMOLOS

Lecture 21 HARP DETAILS - Elysium Harp Library

Lecture 22 MIXING & MASTERING WITH T-RACKS Plugins

Lecture 23 FINAL PIECE & INSPIRATIONAL PAINTING

Section 4: MODULO 3 - Learning with real scenes

Lecture 24 Composing with Percussions and an Action Scene. The importance of SOUND DESIGN

Lecture 25 THE PULSE & JAMES HORNER

Lecture 26 THE POWER OF FREQUENCY - Dramatic Scene

Lecture 27 COMPOSING WITH VOICES. A relaxed scene and a mixed one with dramatic moments

Lecture 28 THE CRESCENDO - Dramatic Scene

Section 5: SHORTFILMS - Samples

Lecture 29 CROSS UNDER THE MOON 2016 - Soundtrack created with Reason

Lecture 30 KAROUWA 2021 - Soundtrack created with KONTAKT

Music Composers,Music Producers,Sound designers,Video Game Developers,Film Producers,Soundtrack Lovers

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/film-scoring-game-music-the-art-of-soundtracks/



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