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FlippedNormals – Concept Sculpting for Film and Games

LeeAndro

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Trusted Editor
FlippedNormals – Concept Sculpting for Film and Games
Video: h264, yuv420p, 1920x1080, 347 kb/s, 60.00 fps | Audio: aac, 44100 Hz, stereo, s16, 128 kb/sGenre: eLearning | Duration: 4hrs+ | Language: English | File size: MB

In Concept Sculpting for Film and Games, you'll learn how to go from a rough base mesh to a refined concept sculpt, which can be used in the film industry and for games.


We cover the entire process, where some chapters are real- and others are sped up. Everything is properly narrated to make sure you get as much as possible out of it.




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