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From Pac-Man to Pop Music Interactive Audio in Games and New Media

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From Pac-Man to Pop Music Interactive Audio in Games and New Media
From Pac-Man to Pop Music: Interactive Audio in Games and New Media By Karen Collins, Karen Collins
2008 | 224 Pages | ISBN: 0754662004 | PDF | 3 MB
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.



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