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How to Characterize a Character in MotionBuilder: Motion Capture Animation

LeeAndro

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Trusted Editor
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Duration: 1h 8m | Video: .MP4, 1280x720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 652 MBGenre: eLearning | Language: English

In this class you'll learn everything you need to know to successfully characterize your character in MotionBuilder.​

The success of any mocap project in MotionBuilder depends on how well you Characerize your character. Every you use a character in MotionBuilder it relies on the characterization in some way: remapping mocap with Actor and Character assets, animating with the Control Rig and Poses, simulations with Rag-doll.
In this class we'll cover
How to correctly T-Pose your character
How to automatically complete the mapping process if you're using MotionBuilder's naming convention or a Biped character.
How to complete the mapping process if you've used your own custom joint names.
How fix if something goes wrong.
I'll cover all of these topics as I prepare character for editing phase. You'll be able to watch and follow along as I show you every decision I make, and tell you my thoughts as I am doing so.
Get it wrong and you'll not only affect the quality of your mocap data, but you'll also find yourself spending more fixing problems than you do animating.



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Code:
https://1dl.net/z1vb7jyiupel/LfaQqKJi__HowtoChara.rar.html
 

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