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Learn Arnold - Fundamentals of Shading and Lighting 2018 TUTORiAL

tuongyda14

Active Member
Learn Arnold - Fundamentals of Shading and Lighting 2018 TUTORiAL
Learn Arnold - Fundamentals of Shading and Lighting 2018 TUTORiAL | 5.47 GB

Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.
With his knowledge and expertise Arvid has prepared a detailed beginner and intermediate course which helps you to skip the line and become an experienced lighting and shading TD in today's competitive industry.

Learn the fundamentals of Arnold
- Apply the knowledge to any other software package like 3DsMax, Maya, Cinema4D, Katana using Arnold.
- Understand the most important shading nodes, like Curvature, Noise, Occlusion, Surface and a lot more.
- Be able to use best practices in terms of stylized photographic lighting.
- Create physically correct shaders, which look appealing and render efficiently.
- Setup complex shading networks with advanced light rigs.
What this course is NOT
- Not teaching how to work within Autodesk Maya.
- Not about modelling, texturing or animation.
- Not providing source files.
Для кого этот курс:
- Students, industry beginners or mid level artists who are willing to go the extra mile and stand out.
- Students who are always looking for a new challenge and want to improve their skill set to become more versatile in the industry.
- Students who want to learn from an industry expert with more than 10 years of professional VFX experience.


1. Introduction
1.01. Introduction
1.02. Preparation and Setup
2. Introduction to shaders
2.03. Introduction
2.04. Image
2.05. ColorCorrect
2.06. Range
2.07. Curvature
2.08. AmbientOcclusion
2.09. Noise and CellNoise
2.10. CarPaint
2.11. StandardHair
2.12. StandardSurface
3. Introduction to lights
3.13. Introduction
3.14. Quad light
3.15. Skydome light
3.16. Photometric light
3.17. Light filters
4. Materials
4.18. Introduction
4.19. Plastic
4.20. Cloth
4.21. Metal
4.22. Glass
4.23. Metallic Car Paint
4.24. Skin
5. Light setups
5.25. Introduction
5.26. Studio
5.27. 3 Point
5.28. Film Noir techniques
6. Shading and Lighting
6.29. Introduction
6.30. Complex materials
6.31. Light rig
7. Rendering
7.32. Introduction
7.33. Camera
7.34. Arbitrary Output Variables (AOVs)
7.35. Settings
8. Bonus Lectures
8.36. Introduction
8.37. Showreel
8.38. Landing your first job



https://www.udemy.com/course/arnold-fundamentals/


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