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Learn to Create a Game-Ready Katana (Blender and Substance)

LeeAndro

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Trusted Editor
Learn to Create a Game-Ready Katana (Blender and Substance)
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 18 lectures (2h 7m) | Size: 1.33 GB

Learn to use Blender and Substance Painter to create prre game-ready assets that you can be proud of.


You'll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter

You'll learn good practices for managing topology

You'll learn how to uv-unwrap

You'll learn how to bake texture maps from a highpoly mesh

Some navigational experience with Blender 2.8 is recommended

You'll need both Blender 2.8 and Substance Painter

This course takes you from bning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game ee of choice.

Learn a complete workflow of creating game assets

Become confident in your 3D modelling and texturing skills

This course is intended for novice-intermediates, but all skill levels are welcome.

Bner 3D artists ready to work on game assets

Game Developers wanting to learn how to create killer 3D game art



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