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Make a 2D Platformer Character with State Machines in Unity

LeeAndro

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Make a 2D Platformer Character with State Machines in Unity
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 10 lectures (2h 6m) | Size: 1.54 GB

General programming knowledge is helpful but not required.


Making Movement, Controls, Animations, and Collisions for Dynamic Rigidbody 2D Characters

Make a fully movable 2d platformer character using dynamic rigidbody physics

Turn a spritesheet into 2d animation sequences compatible with the Unity ee

Study C# coding basics for writing controls, states, and physics interactions

Explore Unity ee topics for bners game development

Unity scripts are written in C#

and install the Unity game ee and a script editor of your choice. Visual studio is the standard and can be easily installed along side Unity during the installer.

This course will show you how to take an animated sprite character and use it in Unity ee to setup a fully playable and animated player character GameObject. In this series, we will utilize the unity animator component & state machines to allow our character to transition from one animation like idle, run, jump, and wall jump to the next at the correct . We will also cover how to setup character movement scripts for moving the player's rigidbody. By the end you should have a functioning 2d platformer character with a clean state machine setup and nicely separated state machine behaviours for controlling each state (or substate machine when you want to apply one script to multiple states at once!)

Create a 2d platformer character with movement scripts for running and jumping around your level.

Especially meant for bners who want to build their first controllable characters inside of the Unity ee.

Sprite based animation setup. How to create animation clips

In the course we'll set up and make running, jumping, double jumping, wall sliding, and jumping off of a wall slide.

Same basic principles can apply if you need to make attack states, dashes, slides, or the like in the future.

Using the Unity State Machine System.

Transitions, State Behaviour Scripts, and Substate Machines

How to talk to and from the animator when getting player input and assigning forces to your Rigidbody character

How to Create Tilemaps and setup collisions with the ground and walls

Let states hold code that are specific to that state to separate tasks.

Anyone interested in making 2D, platformer, or pixel art games or just games in general

People who are new to the Unity ee or game development

Those looking for a quick and fun coding project




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