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Make A 3D Portals Clone In Unity® And Blender From Scratch!

LeeAndro

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Trusted Editor
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Last updated 5/2018MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.94 GB | Duration: 10h 28m

Learn to build a first person shooter game using portals in Unity.​

Create the FPS game's art from scratch in Blender.

What you'll learn
Build a 3D game in Unity.
Code in C#.
Use Blender and navigate its interface.
Build 3D models in Blender.
UV map and unwrap your models.
Integrate the art from Blender into Unity.
Build video game levels.
Create your own materials.
Learn the basics of animation.
Requirements
Programs Blender, Unity, Photoshop, Crazy Bump & Gimp
This course was recorded on a Mac computer, but you can use a PC.
Description
In this course, you learn how to build a game using portals with Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. ⭐ ⭐ ⭐ ⭐ ⭐ First you design the game and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Why UnityUnity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity. Why BlenderBlender, like Unity, is a popular production suite that is free to . Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.Let's get started!

Overview

Section 1: Let's Make Some Games

Lecture 1 Blender and Unity

Lecture 2 Gameplay!

Section 2: Source Code (Files)

Lecture 3 Source Code (Resources)

Section 3: 01G. Introduction to Unity

Lecture 4 1. ing Unity

Lecture 5 2. Unity Editor

Lecture 6 3. Hello World

Lecture 7 4. Variables

Lecture 8 5. Methods

Lecture 9 6. Loops

Lecture 10 7. Positioning

Section 4: 02G. First Person, Boxes

Lecture 11 1. Enabling First Person Mode

Lecture 12 2. Adding a Box

Lecture 13 3. Clicking Logic

Lecture 14 4. Raycasts

Lecture 15 5. Grabbing Class

Lecture 16 6. Moving the Box

Lecture 17 7. Adjustments and Prefabs

Section 5: 03G. Buttons and Doors

Lecture 18 1. Designing a Button

Lecture 19 2. Trigger Colliders

Lecture 20 3. Pressure Identification

Lecture 21 4. Button Animation

Lecture 22 5. Button Color

Lecture 23 6. Designing the Door

Lecture 24 7. Opening the Door

Lecture 25 8. Connecting the Button and the Door

Lecture 26 9. Orb

Section 6: 04G. Portals

Lecture 27 1. Portal Areas

Lecture 28 2. Getting the Hit Points

Lecture 29 3. Spawning Portals

Lecture 30 4. Normals

Lecture 31 5. Teleporting

Lecture 32 6. Adjusting Teleporting Angles

Lecture 33 7. Portal Rendering

Section 7: 05G. Interface and level management

Lecture 34 1. Game Interface

Lecture 35 2. Menu Scene

Lecture 36 3. Starting Level 2

Lecture 37 4. Finishing Level 2

Lecture 38 5. Level Flow

Section 8: Introduction to Blender

Lecture 39 Introduction to Blender

Section 9: Art Assets (Files)

Lecture 40 Art Assets (Resources)

Section 10: 06K. Portal Gun

Lecture 41 1. Gun

Lecture 42 2. Gun Unwrap

Lecture 43 3. Portal Gun Base Colors

Lecture 44 4. Portal Gun UV Saving

Lecture 45 5. Portal Gun Texturing

Lecture 46 6. Gun Texturing Continued

Section 11: 07k. Props and Pieces

Lecture 47 1. Button

Lecture 48 2. Button UV

Lecture 49 3. Button Texturing

Lecture 50 4. Button Crazybump

Lecture 51 5. Cables

Lecture 52 6. Cables Texturing

Lecture 53 7. Cables Crazybump

Lecture 54 8. Simple Block

Section 12: 08k. Scenes Pieces

Lecture 55 1. Walls

Lecture 56 2. Walls and Floors UV

Lecture 57 3. Walls and Floors Exporting

Lecture 58 4. Floor and Wall Normal and Specular Mapping

Lecture 59 5. Floor Texturing

Lecture 60 6. Wall Texturing

Lecture 61 7. Doors

Lecture 62 8. Door UV Wrapping

Lecture 63 9. Door Exporting

Lecture 64 10. Door Textured

Lecture 65 11. Door Unwrap Fixing

Lecture 66 12. Door Normals and Unity Assembly

Lecture 67 13. Unity Wall Texturing

Lecture 68 14. Unity Floor Texturing

Section 13: 09G. Integrating Art

Lecture 69 1. New Box

Lecture 70 2. New Button

Lecture 71 3. New Wires

Lecture 72 4. New Doors

Lecture 73 5. New Walls

Lecture 74 6. New Floor and Ceiling

Lecture 75 7. Updating Level 2

Lecture 76 8. Portal Gun

Lecture 77 9. Cleaning up the Project

Lecture 78 10. Adjusting Wall and Floor Materials

Lecture 79 11. Materials for the Door

Lecture 80 12. Button and Cables Materials

Lecture 81 13. Portal Gun and Final Touches

Lecture 82 14. Challenge !

Section 14: Student Resources

Lecture 83 Source Code & Art Assets

Lecture 84 Please leave us a rating!

Lecture 85 Bonus Lecture: How to get more content.

Anyone who wants to learn Unity or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity and Blender

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/make-a-portals-clone-in-unity3d-and-blender-from-scratch/



DOWNLOAD
Code:
https://1dl.net/igou85ps90xl/vW64Omct__Make_a_3D_.part1.rar.html
https://1dl.net/52ppg2glgm1e/vW64Omct__Make_a_3D_.part2.rar.html
https://1dl.net/l2l20k3fruz6/vW64Omct__Make_a_3D_.part3.rar.html
 

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