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Making 2D RPG Game Levels with Godot and Tiled Map Editor

LeeAndro

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Making 2D RPG Game Levels with Godot and Tiled Map Editor
Making 2D RPG Game Levels with Godot and Tiled Map Editor
Duration: 2h 29m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 1.23 GB
Genre: eLearning | Language: English

In the course, we're going to be learning how to build out levels complete with layers, collisions, and trigger zones inside of Godot.


For building levels we focus on using the Tiled app and exporting from Tiled back into Godot as it streamlines the process of level building for the current 3.4 version of Godot. We will be covering how to spawn character objects into your levels during gameplay and how to transition between levels as some of the later concepts.
Learn many core concepts of using the gdscript language to build Godot games
Build 2D RPG levels with collisions, layer sorting, and level transitions
Use Tiled and Tiled to Godot Exporter to improve your level building process
Create a working 2D character controller with a follow camera
Spawn characters into your levels on the fly
More content to come in the near future



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