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Model A Low Polygon Character In Autodesk Maya 2017

LeeAndro

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Last updated 12/2017MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 936.13 MB | Duration: 3h 0m

Creating a character using 2k poly or less

What you'll learn
Set up a character schematic in the modeling workspace.​


Model characters using simple cylinders and extrusions
Model hands using cubes and cylinders
Explore how this low poly modeling technique works with UV mapping
Map individual groups of polygons with different aiStandardSurface shaders
Make shaders that have different subsurface scattering effects
Use Skydome and studio lighting techniques to enhance surfacing effects
Requirements
You should have a basic familiarity with Maya's modeling interface.
This is a bning to intermediate level course.
Ideally students should complete the Create and Render a Wooden Toy Car in Autodesk Maya 2018 if you are new to Maya or 3D in general.
Description
In this course, we are going to explore low polygon modeling techniques as they apply to a "simple" (and I use that term in quotes) character. Working in low polygon's means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.

Overview

Section 1: Introduction

Lecture 1 Inspiration and Template Setup

Lecture 2 Shaping the Body

Lecture 3 Adding the Leg

Lecture 4 Modeling the Arm

Lecture 5 Attaching the Arm

Lecture 6 Modeling the Foot

Lecture 7 Hexagonal Optimization

Lecture 8 Creating the Hand pt. 1

Lecture 9 Creating the Hand pt. 2

Lecture 10 Attaching the Fingers

Lecture 11 Attaching the Hand to the Arm

Lecture 12 Finishing the Body

Lecture 13 Modeling the Head

Lecture 14 Creating the Eyes and Neck

Lecture 15 Starting the UV Map

Lecture 16 Finishing the UV Map

Lecture 17 Bning the Skullcap for the Hair

Lecture 18 Finishing the Skullcap and Extruding the Hair

Lecture 19 Optimizing the Hair

Lecture 20 UV Mapping the Hair

Lecture 21 Creating an aiStandardSurface for the Character

Lecture 22 Surfacing the Hair

Lecture 23 Studio vs. Skydome Lighting Techniques

Lecture 24 Creating Clothing for the Character

Any 3D artist who is interested in character modeling from a low polygon standpoint.,Any 3D artist who wants to learn more about the Arnold aiStandardSurface material

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/model-a-low-polygon-character-in-autodesk-maya-2018/



DOWNLOAD
Code:
https://1dl.net/j46njizbxezp/qIBTSrKk__Model_a_Lo.rar.html
 

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