
NICO ROSBERG 2016 STYLE RACING HELMET
3DS | MAX | FBX | OBJ | PSD
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. NURMS subdivision Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 42 objects.
Mesh Totals (without NURMS subdivision):
Polys: 11 128
Verts: 9 928
Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096×4096, the second one 2048×2048, so it’s perfect for extreme closeups. The textures are in TGA 24bit format. The textures contain additional branding and logos for a more realistic look.
With the help of the included layered PSD template you can alter the default texture or make custom livery for the helmet.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them. However the *.obj file is Keyshot-ready so you can make realistic renders quickly.
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