
This plugin makes it possible to Paint and Remove Vertex Colors in Runtime on Static, Skeletal or Spline Meshes in various ways that can enable New Mechanics, Game Modes or just incredible audio-visual attention to detail!
You can also Detect Vertex Colors by getting the Data of the Closest Vertex to a Hit Location such as Vertex Color, Position, Normal, Material, UVs as well as the Native EPhysicsSurface of each Vertex Color Channel.
You can also get the Colors of Each Bone, and the Average Color and Physics Surface Within an Area on a Mesh, so you can run logic in case the player has for instance Painted / Removed Vertex Colors on the Majority of an area.
You can now also get the Estimated Color and Physics Surface at the Actual Hit Location, which is highly useful if the Mesh has few vertices and the hit location might be between vertices, and you want to run logic such as SFX or VFX based on what the color is at the Hit Location! Version: 1.23.4 (5.4)
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