
SpeedTree Games Indie 8.4.0 (x64) | 496.6 mb
IDV, Inc has released 8.4.0 version of Games Indie, is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK.

SpeedTree Games Indie 8.4.0 (x64) | 496.6 mb
IDV, Inc has released 8.4.0 version of Games Indie, is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK.
New Features
- SDK Games Wind
Version 8 of the SpeedTreeSDK implements a faster, one draw call capable wind algorithm. This version of the Modeler is the first to feature it is an option in the Games and Indie editions.
- Opacity Tweaks
Opacity map boosting in the viewport for preventing screen dooring at lower mips when a2c is enabled has been improved.
= TIFF exports switch to lossless compression
TIFF images exported from the Modeler now use LZW compression.
- New data in XML exports
Model extents, the parameters for the currently selected wind algorithm, and near/far LOD distances are now saved in XML exports. Leaf reference mesh import transforms are stored as well.
- AO adjustments
Refinements have been made to per-vertex AO computations to improve edge case scenarios introduced by oddly shaped models.
- Bones in game FBX exports
Bones can now be added to FBX files exported via the games exporting system.
- Per-Material atlas control
An option has been added to each material to force it into or out of the generated atlases.
- Game atlas naming
An option has been added to set a user-controlled name for atlases generated during game exports.
- Game export summary
A detailed summary of what got exported including geometry statistics and texture resolutions has been added to the game export system.
- Animated growth off of fronds
Fronds that use meshes with anchors can now spawn children during animated growth sequences.
Bug Fixes
- [CRASH] Multiple trees exported into one atlas
A bug that caused a crash when atlasing all open models together has been fixed.
- Missing leaves in growth exports
A bug that could cause leaves to be missing in growth exports has been fixed.
- Spine-only extension growth bug
Spine-only extensions used as the basis for frond geometry now compute correctly during growth sequences.
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