Published 7/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.06 GB | Duration: 4h 30m
Make a cross-platform, endless runner game for iOS and Android using the Unity game ee in UNDER 5 hours
What you'll learn
3D game development using Unity
C# syntax, so that you could manipulate the behavior of your game objects (assets) inside Unity.
Learn to port your game to both iOS and Android, as well as make it receive input from your phone's accelerometer and touch-gestures.
The mechanics and logic of endless runner games like Temple Run.
How 3D models are imported and rigged inside of Unity, so that you could create your own game environment.
How to animate your character using the Unity Mechanim system to bring your game to life and make it more interactive.
Requirements
Past exposure to basic programming knowledge like variable types and declarations, for loops, etc at any language.
A PC or a Mac with modest specs
A pre-installed version of Unity (free)
A pre-installed version of Visual Studio (for Mac and Windows users)
Description
Requirements:Course Prerequisites: Basic programming knowledge (variable types and declarations, for loops, etc.)Course Requirements: A PC or a Mac with modest specs, a pre-installed version of Unity (free), a pre-installed version of Visual Studio (for Mac and Windows users) .Course Description:This project-based course will serve as your entrance to 3D graphics, which are at the core of game development, virtual worlds creation, and character animation. If you complete this course, you will have a fully working Temple Run clone that is cross-platform and portable to mobile phones with amazing, smooth graphics and animation (not like those cheap ones you find in blogs
Overview
Section 1: Part 0: Course Introduction
Lecture 1 Installing Unity and Visual Studio on Windows
Lecture 2 Installing Unity and Visual Studio on macOS
Section 2: Part 1: Unity Basics
Lecture 3 Setting-up Our Virtual Scene and Importing Our 3D Character Model
Lecture 4 Prefabs and Object Oriented Programming (OOP) in Unity
Section 3: Part II: Game Mechanics
Lecture 5 Player Logic I: Propelling the Character Forward
Lecture 6 Player Logic I (Cont'd): Implementing Gravity Effect
Lecture 7 Player Logic II: Left and Right Turns; and Getting Input from the Keyboard
Lecture 8 Game Mechanics (GM) I: Camera Behavior Script
Lecture 9 GM II: Spawning Infinite Random Snts Forward
Lecture 10 GM III: Generating Random Snts & Spawning them in Different Directions
Lecture 11 Player Animation: Importing Animations and Unity Animation System Basics
Lecture 12 VFX: Adding Water and a Clearing Fog Effect
Lecture 13 Player Logic III: Death Condition, Collision Detection, and Player Respawning
Lecture 14 Adding Sound to the Game
Section 4: Part III: Additional Features
Lecture 15 Reward System: Coin Collection & Running Distance Tracking & Score Saving
Lecture 16 Game Menus
Lecture 17 Game User Interface (UI)
Lecture 18 Mobile Port: Touch Input Integration
Lecture 19 Mobile Port: Accelerometer Input Integration
Lecture 20 Mobile Port: Build for iOS & Android
People who which to kickstart their indie development careers.,People who just like making things.
HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/templerun_clone/
DOWNLOAD
Code:
https://1dl.net/3e7sdkai0cxh/r8s9sQFe__Temple_Run.part1.rar.html
https://1dl.net/fltby2z6efym/r8s9sQFe__Temple_Run.part2.rar.html
https://1dl.net/tpkcn3vtfbgq/r8s9sQFe__Temple_Run.part3.rar.html
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