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The Complete Bipedal Rigging For Games In Maya Course

LeeAndro

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.24 GB | Duration: 6h 8m

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!​

What you'll learn
Learn the ins and outs of rigging a bipedal character - from absolute bning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation
Requirements
Autodesk Maya - your free trial copy here - www.autodesk.com/products/autodesk-maya/free-trial
Description
In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you've never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough - and easy to understand way.
Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.

About the Instructor
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Introduction to Building the Skeleton and Controllers

Lecture 1 Course Files Here!

Lecture 2 Intro, Parenting and Scene Management

Lecture 3 Joint Creation

Lecture 4 Joint Orientation and Mirroring

Lecture 5 Control Handles and Set Driven Keys

Lecture 6 Skinning

Lecture 7 Building the Skeleton 01

Lecture 8 Building the Skeleton 02

Lecture 9 Joint Orientation

Lecture 10 Finish Orientation and Naming

Lecture 11 Building the IKFK Joints

Lecture 12 Control Handles 01

Lecture 13 Control Handles 02

Lecture 14 Control Handles 03

Section 2: Painting Weights, Setting up the IK, and Finer Controls

Lecture 15 Introduction

Lecture 16 Setting up the IK

Lecture 17 Hooking up the Control Handles

Lecture 18 IKFK Switching

Lecture 19 Foot Controls 01

Lecture 20 IKFK Leg Switching Setup

Lecture 21 Painting Weights 01

Lecture 22 Painting Weights 02

Lecture 23 Painting Weights 03

Lecture 24 Foot Controls 02

Lecture 25 Finger Control Setup 01

Lecture 26 Finger Control Setup 02

Lecture 27 Cleaning the Rig, and Conclusion

Lecture 28 Bonus - Dynamic Hair Driven Joints

Lecture 29 Bonus Lecture: Further Learning with 3dmotive

Absolute noobs to rigging or skinning in Maya,Bners to animation or character modeling

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-the-complete-bipedal-rigging-in-maya-course/



DOWNLOAD
Code:
https://1dl.net/9xmxs98taxwy/eV7iid3g__The_Comple.part1.rar.html
https://1dl.net/uu2nvjuqib1k/eV7iid3g__The_Comple.part2.rar.html
https://1dl.net/6ptso8ly2j6t/eV7iid3g__The_Comple.part3.rar.html
 

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