
Udemy - 3ds Max + Forest Pack: Create Realistic 3d Environments ..
https://www.udemy.com/course/3ds-max-forest-pack-megascans-photorealistic-3d-environments/
*Some professional models will be provided for free to students, specifically the architecture and everything that is inside (furniture), and the basic terrain base.

Udemy - 3ds Max + Forest Pack: Create Realistic 3d Environments ..
https://www.udemy.com/course/3ds-max-forest-pack-megascans-photorealistic-3d-environments/
*Some professional models will be provided for free to students, specifically the architecture and everything that is inside (furniture), and the basic terrain base.
Description
**30 day money back guarantee on any purchase (through Udemy)
***Course will be updated with additional projects in the future
Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. It doesn't have to be this way, though. With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. In this course, we will explore those tools, including:
V-Ray
Forest Pack PRO
Quixel Suite (Megascans, Bridge and Mixer)
Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.
WHAT TO EXPECT
This is not a beginning course for 3ds Max, but rather a course about unlocking 3ds Max using 3rd party tools to quickly create amazing 3d environments. Students will be surprised at how easily they can improve their scenes with proper knowledge of the tools and workflow. Below is a basic outline of what to expect:
Basic modeling of terrain in 3ds Max
Forest Pack PRO - all the settings you need to know to have complete control over your scene
Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene
Importing professionally made models into your scene to add realism (i.e. Evermotion models)
Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned content
Atmospherics with both 3ds Max and V-Ray techniques
V-Ray Render Settings
Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc.
Join the course now to get instant access to all this content, plus all upcoming content with additional projects. All course purchases get you lifetime, on-demand access to all course content, present and future.
THE INSTRUCTOR
Adam is an industry professional, working in architectural visualization for over 15 years. He is the founder of Learn Arch Viz, a website dedicated to teaching the world the skills necessary to be good arch viz artists.
Learn Arch Viz currently has 16 courses and 60Kstudents on Udemy, and has become one of the premiere training resources on the web for all things arch viz.
Who this course is for:
3d artists who want to create photorealistic environments in 3ds Max
Artists interested in learning more about Forest Pack for adding detail to their 3d scene
Artists interested in developing a workflow with Quixel Suite and Megascans for achieving photorealism quickly and easily.
Course content
Introduction
Course Overview
Stay Connected With Your Instructor
Modeling and Model Setup in 3ds Max
Basic Model Setup in 3ds Max
Sculpting The Terrain With 3ds Max Tools
V-Ray Camera Setup
Adding Detail With Megascans and Forest Pack
Using Megascans with 3ds Max
Forest Pack: Setting Up a Basic Background Scatter
Foreground Grass Scatter
More Foreground Scatters and Forest Pack Settings
Finishing Touches for the Modeling
Finish the Model
Materials With Quixel Mixer
Using Quixel Mixer to Create Realistic Materials
Environment Lighting
Lighting Your Environment With an HDRI and V-Ray Dome Light
Adding Direct Light With V-Ray Sun
Add Atmospheric Perspective and Fog
Creating Atmospheric Perspective
V-Ray Environment Fog
Revisiting Model and Materials With Lighting Applied
Adjusting Displacement in Your Scene
Further Adjustment of Scatters in Prep For Final Rendering
Rendering
Setting Up The Final Rendering
Post-Processing
Adding Atmosphere With The Z Depth Channel
Using The Camera RAW Filter for Finishing Touch
Adjust Your Settings To Create A Completely Different Environment
Change The Look By Adjusting The HDRI
Replace Megascans Objects With Forest Items
Adjust Forest Pack Settings to Create a Forest Scene
Scattering More Forest Objects - Creating a Realistic Forest Floor
Rendering The Final Forest Scene
Thank You!
BONUS: Where To Go From Here?
What Software or Subject Should You Learn Next? Here Are Suggestions and Links
Download
https://nitroflare.com/view/6EA125C2BE4B554/Udemy_-_3ds_Max___Forest_Pack_Create_Realistic_3d_Environments.rar
https://rapidgator.net/file/9966cf23782eb132e4820710da82c8e9/Udemy_-_3ds_Max___Forest_Pack_Create_Realistic_3d_Environments.rar.html
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