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Udemy - Hacking with watchOS 5 - Build Amazing Apple Watch Apps ..

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.Udemy - Hacking with watchOS 5 - Build Amazing Apple Watch Apps ..





Udemy - Hacking with watchOS 5 - Build Amazing Apple Watch Apps ..


https://www.udemy.com/course/watchos3/

Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.



.Udemy - Hacking with watchOS 5 - Build Amazing Apple Watch Apps ..





Udemy - Hacking with watchOS 5 - Build Amazing Apple Watch Apps ..


https://www.udemy.com/course/watchos3/

Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.






Description

Note: All finished projects and source code have been update to swift 5.0. So even though some lectures are shown using Swift 4.2, just reference the source code for any update you might need.

This course is produced from the "Hacking with watchOS" series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support. You can always be guaranteed you're learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 5, and watchOS 5, the way it was meant to be written. You learn while you make real-world Apple watch apps, which means you get to apply your new skills immediately and see them work in context. Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the App Store. Paul has received high praise from the creator of the Swift language himself, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.

Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.

Want to learn how to build amazing watch apps?

This course has all the step by step instruction you need to create awesome apps to submit to the App Store.

Building a watch app uses the same Swift language as iOS apps.

If you're completely new to coding, don't worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the Swift 5 language.

The term "Hacking with watchOS" means we are "playing" with the Swift language, and using it in unique and interesting ways.

Watch apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you've created a masterpiece.....how cool is it to have your very own creation in the App Store, and on the wrists of thousands of people?

This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter much easier to grasp, and guides you along the path of the code each step of the way.

This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, or use all of the downloadable code and create your own ready made set of docs. There's tons of information here, and no wasted chatter, it's strictly on point with Swift 5 and watchOS 5.

Some of the topics that will be covered:

Featuring apps built by the award winning Swift programmer - Paul Hudson - HackingWithSwift

Build 12 projects - each one teaching a new aspect of watchOS

We use Swift 5 in all the finished source code, watchOS 5 and Xcode 10

The Swift 5 language - we go from variables to creating our own functions and more

Learn by use of annotations - diagrams - highlighting - callouts

How to use controls - outlets and actions

Using delegates and protocols

The ins and outs of GCD

Dictate notes into your watch and convert voice to text

Work with paged based interfaces - sliders - pickers

Create SpriteKit games for the watch

UserDefaults to persist data

Parse JSON from a website and load its data into your watch

Add alerts - menus - notifications to your watch apps

Animations

Learn the various ways to receive user input on a watch

Record audio

Learn how to work with Time Travel and Complications

Create a cool "Safe Crack" app where you use the digital crown to simulate the lock on a safe

Create a workout app with a twist, using HealthKit

Use the WatchConnectivuty class to pass data between the iPhone and watch and vise versa

And a ton more!

All videos are recorded in HD for maximum resolution and clarity

Swift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful watch apps.

This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well because the projects get more detailed as we proceed further.

If you think this might be too difficult for you, think again, and come code along with me in a step by step format....just add a big portion of your own unique creativity, and before you know it, you will have built many amazing watch apps that you can submit to the App Store, and place on the wrists of thousands of people. See you inside the course.

Happy Coding :-)
Who this course is for:

This course is for anyone who has a burning desire to get their own creative ideas translated into Apple Watch apps. We cover the complete Swift 4 language and go from beginner to advanced
This is the perfect course if your coming from another language like Objective C or any other language, and you'll see how easy it is to transition to swift 4.

Course content

Introduction - Whats it like to build for watchOS 4?
Introduction - Whats it like to build for watchOS 4?
Mark Moeykens awesome SwiftUI book and his other resources - get them here
Mark Moeykens awesome SwiftUI book and his other resources - get them here
DOWNLOAD ALL COMPLETE PROJECTS HERE FOR THIS COURSE - UPDATED TO THE LATEST CODE
DOWNLOAD ALL COMPLETED PROJECTS FOR THIS COURSE HERE
Whats new in Swift 4
Whats new in Swift 4
The Swift Language
Variables - Part 1
Variables - Part 2 - Data Types - Type Annotation - Type Inference continued
Operators Part 1 - Unary, Binary, Ternary, Assignment, and Remainder operators
Operators Part 2 - Increment, Decrement, Minus Unary, Compound Assignment
Operators Part 3 - Range, and Logical operators
Optionals
Structs
Computed Properties
Property Observers
Extensions
Protocols Part 1 - Syntax and declaring - Adding functions
Protocols Part 2 - Adding properties -Delegation - Static keyword
Enums Part 1 - Raw values - Associated values
Enums Part 2 - Implicitly assigned raw values
Enums Part 3 - Initializing - recurssive enums
Generics Part 1
Generics Part 2
Type Casting - Part 1 - The "as" and "is" operators
Type Casting - Part 2 - Using AnyObject and Any
Nested Types
Tuples part 1 - Using and accessing values
Tuples part 2 - Using them with functions and optionals
Closures Part 1 - Syntax and Optimizations
Closures Part 2 - Trailing Closures
Closures Part 3 - Capturing Values
Control Flow
if statement - else if - nested if's
Switch
for in loop
while and repeat while loops
Collections
Arrays Part 1 - Declaring and initialiizing an array
Arrays Part 2 - Accessing and modifying an array
Arrays Part 3 - More of accessing and modifying an array
Dictionaries - Part 1
Dictionaries - Part 2
Sets Part 1 - Declaring and initializing sets
Sets Part 2 - Accessing and modifying sets
Functions
Functions Part 1 - Declaring - Syntax - Return
Functions Part 2 - Working with functions
Functions Part 3 - Working with more functions
Functions Part 4 - Nested Functions
Strings
Strings Part 1 - Literals-mutability-interpolation-characters
Strings Part 2 - Accessing and modifying strings
Strings Part 3 - Comparing strings
Strings Part 4 - Even more of accessing and modifying strings
Classes - Properties - inits - Subclassing
Classes - initializers - properties
Subclassing Part 1
Subclassing Part 2
Project 1 - NoteDictate
Project 1 - Intro
Part 1 - Setting up
Part 2 - Designing our interface
Part 3 - Loading a table of items
Part 4 - Transcribing the users voice
Part 5 - Showing a second screen
Part 6 - Loading and saving data
Project 2 - Rock - Paper - Scissors
Project 2 Intro
Part 1 - Setting up - Proportional layout
Part 2 - Picking a move
Part 3 - Winning the game
Project 3 - Storing Data
Project 3 Intro
Part 1 - Setting up - Reading and writing user settings
Part 2 - Reading and writing from the keychain
Part 3 - Reading and writing files
Project 4 - WatchFX
Project 4 Intro
Part 1 - Setting up - Picking from an array
Part 2A - Selecting favorite currencies
Part 2B - Selecting favorite currencies
Part 3 - Making network requests
Part 4 - Parsing JSON
Project 5 - Hue Knows
Project 5 Intro
Part 1 - Setting up - Building the basic game
Part 2 - Ending and restarting
Part 3 - Timing notifications for later
Project 6 - User input
Project 6 Intro
Part 1 - Setting up
Part 2 - Text input controllers
Part 3 - Recording audio
Project 7 - Magic 8-Ball
Project 7 Intro
Part 1 - Setting up - The basics of complications
Part 2 - Traveling in time
Project 8 - Safe Crack
Project 8 Intro
Part 1 - Setting up - Delegates and the digital crown
Part 2 - Twist to win
Part 3 - Ending the game
Project 9 - Animation
Project 9 Intro
Part 1 - Setting up
Part 2 - Attribute animation in WatchKit
Part 3 - Image animations
Project 10 - iMove
Project 10 Intro
Part 1 - Setting up - Building the user interface
Part 2 - Configuring the workout
Part 3 - Setting up permissions
Part 4 - Reading live data from HealthKit
Part 5 - Upating our user interface
Part 6 - Handling state changes
Project 11 - ColorSpin
Project 11 Intro
Part 1 - Setting up - Showing a SpriteKit scene
Part 2 - Controlling the player
Part 3 - Creating warning edges
Part 4 - Launching balls
Part 5 - Spin to win
Project 12 - WatchConnectivity
Project 12 Intro
Part 1 - Setting up - A tale of two interfaces
Part 2 - Establishing communication
Part 3A - Sending messages
Part 3B - Sending messages
Part 4 - Sending files
Part 5 - Updating your complication
Frequent Flyer Club Hacking with watchOS 4
Frequent Flyer Club - Hacking with watchOS
Paul Hudson and Hacking With Swift tour
Paul Hudson and Hacking With Swift tour


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