English | 2022 | ISBN: 1484273575 | 281 Pages | PDF True | 5 MB
The book provides the basics of networking, sockets, TCP vs.
UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
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